Virtual companions and opponents to gaming cooperative games on the basis of an analysis of the process and the development of AI (Q79928): Difference between revisions
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(Created claim: summary (P836): Reference_reference_programme_aids:SA.41471 (2015/X) _public:art:25 Commission Regulation No 651/2014 of 17 June 2014 declaring certain categories of aid compatible with the internal market in the application of Article 107 and 108 of the Treaty (OJ(OJ LEU L 187/1, 26.06.2014).The aim of the project is to develop and implement INNOVATION in the base of the METOD I algorithm AND THE ENVIRONMENT AND THE ENVIRONMENT programmeThe bots simulating the...) |
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Reference_reference_programme_aids:SA.41471 (2015/X) _public:art:25 Commission Regulation No 651/2014 of 17 June 2014 declaring certain categories of aid compatible with the internal market in the application of Article 107 and 108 of the Treaty (OJ(OJ LEU L 187/1, 26.06.2014).The aim of the project is to develop and implement INNOVATION in the base of the METOD I algorithm AND THE ENVIRONMENT AND THE ENVIRONMENT programmeThe bots simulating the actual behaviour of players in cooperative game games on the basis of artificial intelligence (AI) algorithms (AI) have been extended to include data from actual player competitions.The use of these methods and algorithms in video games will make it possible to set up so-called video games.Botnets, independent heroes and opponents who will not only be able to act autonomously, but will also, in addition, behave in a similar way to the actual players.This technology is being developed in response to the growing demand for the gaming market both from players and gaming developers on mechanisms that not only optimise the strategy and the tactics of autonomous forms in games, but also try to emulate the actual behaviour of players.A technology will therefore be developed which will be implemented for the Applicant’s own activities and thus create new games.The technology developed will be directed primarily at games of cooperation type, surfing and RTG.The project for the development of bots is the TRL II of TRL before the start of the project.As a result of the project, results will be achieved at the level of IX of the TRL and the solution will be ready to be commercialised.An applicant using a process mining technique will develop a tool to discover behavioural patterns of behaviour and opponents of games and develop new AI algorithms using open standards to provide high-quality bots with s (English) | |||
Property / summary: Reference_reference_programme_aids:SA.41471 (2015/X) _public:art:25 Commission Regulation No 651/2014 of 17 June 2014 declaring certain categories of aid compatible with the internal market in the application of Article 107 and 108 of the Treaty (OJ(OJ LEU L 187/1, 26.06.2014).The aim of the project is to develop and implement INNOVATION in the base of the METOD I algorithm AND THE ENVIRONMENT AND THE ENVIRONMENT programmeThe bots simulating the actual behaviour of players in cooperative game games on the basis of artificial intelligence (AI) algorithms (AI) have been extended to include data from actual player competitions.The use of these methods and algorithms in video games will make it possible to set up so-called video games.Botnets, independent heroes and opponents who will not only be able to act autonomously, but will also, in addition, behave in a similar way to the actual players.This technology is being developed in response to the growing demand for the gaming market both from players and gaming developers on mechanisms that not only optimise the strategy and the tactics of autonomous forms in games, but also try to emulate the actual behaviour of players.A technology will therefore be developed which will be implemented for the Applicant’s own activities and thus create new games.The technology developed will be directed primarily at games of cooperation type, surfing and RTG.The project for the development of bots is the TRL II of TRL before the start of the project.As a result of the project, results will be achieved at the level of IX of the TRL and the solution will be ready to be commercialised.An applicant using a process mining technique will develop a tool to discover behavioural patterns of behaviour and opponents of games and develop new AI algorithms using open standards to provide high-quality bots with s (English) / rank | |||
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Revision as of 08:53, 4 March 2020
Project in Poland financed by DG Regio
Language | Label | Description | Also known as |
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English | Virtual companions and opponents to gaming cooperative games on the basis of an analysis of the process and the development of AI |
Project in Poland financed by DG Regio |
Statements
1,901,375.97 zloty
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2,708,931.25 zloty
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70.19 percent
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5 January 2020
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6 June 2022
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CYBERNETIC TECHNOLOGIES NETICTECH SPÓŁKA AKCYJNA
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Numer_referencyjny_programu_pomocowego: SA.41471(2015/X) Przeznaczenie_pomocy_publicznej: art: 25 rozporządzenia KE nr 651/2014 z dnia 17 czerwca 2014 r. uznające niektóre rodzaje pomocy za zgodne z rynkiem wewnętrznym w stosowaniu art. 107 i 108 Traktatu (Dz. Urz. UE L 187/1 z 26.06.2014). Celem projektu jest opracowanie i implementacja INNOWACYJNEGO W SKALI ŚWIATOWEJ ZESTAWU METOD I ALGORYTMÓW ORAZ ŚRODOWISKA PROGRAMOWEGO pozwalających na tworzenie tzw. BOTów symulujących rzeczywiste zachowania graczy w grach kooperacyjno-surwiwalowych w oparciu o algorytmy sztucznej inteligencji (AI) rozszerzone o analizę procesową (ang. process mining) danych pochodzących z rzeczywistych rozgrywek graczy. Wykorzystanie wspomnianych metod i algorytmów w grach wideo, umożliwi tworzenie w nich tzw. BOTów, bohaterów niezależnych oraz przeciwników, którzy nie tylko będą mogli działać w grze w sposób autonomiczny, ale dodatkowo będą zachowywać się podobnie do rzeczywistych graczy. Technologia ta powstaje w odpowiedzi na rosnące zapotrzebowanie rynku gier zarówno ze strony graczy jak i twórców gier na mechanizmy, które nie tylko optymalizują strategię oraz taktykę postaci autonomicznych w grach, ale również starają naśladować rzeczywiste zachowania graczy. Zostanie więc opracowana technologia, która zostanie zaimplementowana do własnej działalności Wnioskodawcy i dzięki czemu Wnioskodawca wytworzy swoje własne, nowe gry. Opracowana technologia będzie skierowana przede wszystkich do gier typu kooperacyjnego, surwiwalowego i aRPG. Projekt opracowania technologii BOTów jest na II TRL przed rozpoczęciem projektu. W wyniku Projektu, zostaną osiągnięte wyniki na poziomie IX TRL i rozwiązanie będzie gotowe do komercjalizacji. Wnioskodawca wykorzystując metody eksploracji procesów opracuje narzędzie do odkrywania wzorców zachowań towarzyszy i przeciwników dla gier oraz opracuje nowe algorytmy AI wykorzystujące odkryte wzorce do zapewnienia wysokiej jakości BOTów charakteryzujących s (Polish)
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Reference_reference_programme_aids:SA.41471 (2015/X) _public:art:25 Commission Regulation No 651/2014 of 17 June 2014 declaring certain categories of aid compatible with the internal market in the application of Article 107 and 108 of the Treaty (OJ(OJ LEU L 187/1, 26.06.2014).The aim of the project is to develop and implement INNOVATION in the base of the METOD I algorithm AND THE ENVIRONMENT AND THE ENVIRONMENT programmeThe bots simulating the actual behaviour of players in cooperative game games on the basis of artificial intelligence (AI) algorithms (AI) have been extended to include data from actual player competitions.The use of these methods and algorithms in video games will make it possible to set up so-called video games.Botnets, independent heroes and opponents who will not only be able to act autonomously, but will also, in addition, behave in a similar way to the actual players.This technology is being developed in response to the growing demand for the gaming market both from players and gaming developers on mechanisms that not only optimise the strategy and the tactics of autonomous forms in games, but also try to emulate the actual behaviour of players.A technology will therefore be developed which will be implemented for the Applicant’s own activities and thus create new games.The technology developed will be directed primarily at games of cooperation type, surfing and RTG.The project for the development of bots is the TRL II of TRL before the start of the project.As a result of the project, results will be achieved at the level of IX of the TRL and the solution will be ready to be commercialised.An applicant using a process mining technique will develop a tool to discover behavioural patterns of behaviour and opponents of games and develop new AI algorithms using open standards to provide high-quality bots with s (English)
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Identifiers
POIR.01.02.00-00-0038/19
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