DIGITAL LEARN (Q500168): Difference between revisions
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(Removed claim: financed by (P890): Directorate-General for Regional and Urban Policy (Q8361), Removing unnecessary financed by statement) |
(Removed claim: summary (P836): LIDEA TO INVOLVE ACTIVE CO-EXPERIMENTAL STUDENTS USING ROBOTICS AND MAKING TO MANIPULATE OBJECTS AND TOOLS TO DERIVE DATA FROM THE SURROUNDING REALITY TO ANALYSE AND DRAW CONCLUSIONS, OR VICE VERSA, TO USE DATA AVAILABLE IN THE WEB TO ENABLE THEM TO ACTIVATE OGETTIMACHINE CREATED BY THEM. ACTIVITIES ARE EMBEDDED IN A VERTICAL PATH WHERE THE SAME CONCEPTS ARE TAKEN OVER IN DETAIL AND IMPLEMENTED IN GENUINE SETTINGS TO IMPLEMENT COMPLEX INSTRUME...) |
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Property / summary | |||
Property / summary: LIDEA TO INVOLVE ACTIVE CO-EXPERIMENTAL STUDENTS USING ROBOTICS AND MAKING TO MANIPULATE OBJECTS AND TOOLS TO DERIVE DATA FROM THE SURROUNDING REALITY TO ANALYSE AND DRAW CONCLUSIONS, OR VICE VERSA, TO USE DATA AVAILABLE IN THE WEB TO ENABLE THEM TO ACTIVATE OGETTIMACHINE CREATED BY THEM. ACTIVITIES ARE EMBEDDED IN A VERTICAL PATH WHERE THE SAME CONCEPTS ARE TAKEN OVER IN DETAIL AND IMPLEMENTED IN GENUINE SETTINGS TO IMPLEMENT COMPLEX INSTRUMENTS THAT ARE ALWAYS COMPLEX IN ORDER TO CONSOLIDATE SPECIFIC DISCIPLINARY AND INTERDISCIPLINIO.INNOVATIVE METHODOLOGIES PROMOTE KNOWLEDGE OF THE BASIC PRINCIPLES AND CONCEPTS OF DELLINFORMATICA BY PROMOTING PRACTICAL EXPERIENCE IN THE FIELD OF EDUCATIONAL ROBOTICS AND THE DIGITAL DESIGN OF OBJECTS IN LINE WITH CURRICULAR THEMES AND THE USE OF TECHNOLOGIES, INCLUDING THROUGH CREATIVE KEY SKILLS, BY DEVELOPING TRANSVERSAL INCLUSION AND MOTIVATION SKILLS. (English) / rank | |||
Revision as of 17:14, 10 November 2020
Project Q500168 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | DIGITAL LEARN |
Project Q500168 in Italy |
Statements
28,848.0 Euro
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28,848.0 Euro
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100.0 percent
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18 December 2018
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29 May 2020
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NA - I.C. FERDINANDO RUSSO
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LIDEA DI COINVOLGERE GLI STUDENTI IN ATTIVIT DI CODING SPERIMENTALE UTILIZZANDO LA ROBOTICA EDUCATIVA E MAKING PER MANIPOLARE OGGETTI E STRUMENTI CHE CONSENTANO DI RICAVARE DATI DALLA REALT CIRCOSTANTE PER POI ANALIZZARLI E TRARRE CONCLUSIONI O VICEVERSA DI UTILIZZARE DATI DISPONIBILI NEL WEB PER ATTIVARE OGGETTIMACCHINE DA LORO CREATE. LE ATTIVIT SI INSERISCONO IN UN PERCORSO VERTICALE IN CUI GLI STESSI CONCETTI VENGONO RIPRESI APPROFONDITI E APPLICATI IN CONTESTI AUTENTICI PER REALIZZARE STRUMENTI SEMPRE PI COMPLESSI AL FINE DI CONSOLIDARE OBIETTIVI SPECIFICI DISCIPLINARI E INTERDISCIPLINARI.LE METODOLOGIE INNOVATIVE FAVORISCONO LA CONOSCENZA DEI PRINCIPI E CONCETTI FONDAMENTALI DELLINFORMATICA FAVORENDO ESPERIENZE PRATICHE DI ROBOTICA EDUCATIVA INTERNET DELLE COSE E PROGETTAZIONE DIGITALE DI OGGETTI IN COERENZA CON LE TEMATICHE CURRICOLARI E LUTILIZZO DELLE TECNOLOGIE ANCHE IN CHIAVE CREATIVA SVILUPPANDO COMPETENZE TRASVERSALI DI INCLUSIONE E DI MOTIVAZIONE. (Italian)
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Identifiers
D67I18000740007
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