The increase in the competitiveness of the company Bloobar Team S. A. in the world market, by developing the innovative technology necessary for the creation of role-playing games for feature games. (Q111174): Difference between revisions
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(Removed claim: summary (P836): The project calls for research to be carried out on industrial research and development in order to develop a modular system for the creation of role-playing video games in the open world. The system will be the assembly of instruments in the form of extensions to the Unreal Engine 4 engine used for the creation of games by the Applicant. The system created by the Applicant will consist of the following modules: the animation of the fight, glo...) |
(Created claim: summary (P836): The project involves carrying out research work on industrial research and development in order to develop a modular system for creating feature thrillerhorror video games in the open world. The system will be a team of tools in the form of extensions to the Unreal Engine 4 engine used to create games by the Applicant. The system created by the Applicant will consist of the following modules: combat animations, global lighting, procedural site g...) |
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The project involves carrying out research work on industrial research and development in order to develop a modular system for creating feature thrillerhorror video games in the open world. The system will be a team of tools in the form of extensions to the Unreal Engine 4 engine used to create games by the Applicant. The system created by the Applicant will consist of the following modules: combat animations, global lighting, procedural site generation and audio profiler.The implementation phase will consist of the purchase of specialised equipment and intangible assets necessary for the production of games based on technological solutions developed within the research phase of the project.The implementation of the project will enable the implementation of thrillerhorror role-playing games, which take place in the open world of games, containing combat elements and high quality sound. The company did not have such games in its offer. The implementation of technological solutions developed within the framework of planned research into games created by the Applicant will allow to offer customers of players products that are not yet available on the market, which, through their uniqueness, will be able to fully respond to the needs of players. (English) | |||||||||||||||
Property / summary: The project involves carrying out research work on industrial research and development in order to develop a modular system for creating feature thrillerhorror video games in the open world. The system will be a team of tools in the form of extensions to the Unreal Engine 4 engine used to create games by the Applicant. The system created by the Applicant will consist of the following modules: combat animations, global lighting, procedural site generation and audio profiler.The implementation phase will consist of the purchase of specialised equipment and intangible assets necessary for the production of games based on technological solutions developed within the research phase of the project.The implementation of the project will enable the implementation of thrillerhorror role-playing games, which take place in the open world of games, containing combat elements and high quality sound. The company did not have such games in its offer. The implementation of technological solutions developed within the framework of planned research into games created by the Applicant will allow to offer customers of players products that are not yet available on the market, which, through their uniqueness, will be able to fully respond to the needs of players. (English) / rank | |||||||||||||||
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Property / summary: The project involves carrying out research work on industrial research and development in order to develop a modular system for creating feature thrillerhorror video games in the open world. The system will be a team of tools in the form of extensions to the Unreal Engine 4 engine used to create games by the Applicant. The system created by the Applicant will consist of the following modules: combat animations, global lighting, procedural site generation and audio profiler.The implementation phase will consist of the purchase of specialised equipment and intangible assets necessary for the production of games based on technological solutions developed within the research phase of the project.The implementation of the project will enable the implementation of thrillerhorror role-playing games, which take place in the open world of games, containing combat elements and high quality sound. The company did not have such games in its offer. The implementation of technological solutions developed within the framework of planned research into games created by the Applicant will allow to offer customers of players products that are not yet available on the market, which, through their uniqueness, will be able to fully respond to the needs of players. (English) / qualifier | |||||||||||||||
point in time: 20 October 2020
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Revision as of 11:11, 20 October 2020
Project in Poland financed by DG Regio
Language | Label | Description | Also known as |
---|---|---|---|
English | The increase in the competitiveness of the company Bloobar Team S. A. in the world market, by developing the innovative technology necessary for the creation of role-playing games for feature games. |
Project in Poland financed by DG Regio |
Statements
20,160,500.0 zloty
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33,181,250.0 zloty
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60.76 percent
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1 January 2020
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31 December 2022
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BLOOBER TEAM S.A.
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Projekt zakłada przeprowadzenie prac badawczych badań przemysłowych i prac rozwojowych w celu opracowania modularnego systemu do tworzenia fabularnych gier wideo z gatunku thrillerhorror w otwartym świecie. System stanowić będzie zespół narzędzi w postaci rozszerzeń do silnika Unreal Engine 4 wykorzystywanego do tworzenia gier przez Wnioskodawcę. System stworzony przez Wnioskodawcę będzie się składał z następujących modułów: animacji walki, globalnego oświetlenia, proceduralnego generowania terenu oraz profilera audio.Faza wdrożeniowa polegać będzie na zakupie specjalistycznego sprzętu oraz wartości niematerialnych i prawnych niezbędnych do przeprowadzenia produkcji gier opartych na rozwiązaniach technologicznych opracowanych w ramach fazy badawczej projektu.Realizacji projektu umożliwi wdrożenie do produkcji fabularnych gier z gatunku thrillerhorror, których akcja toczy się w otwartym świecie gry, zawierających elementy walki i posiadających wysoką jakość udźwiękowienia. Spółka dotychczas nie posiadała w swojej ofercie tego typu gier. Wdrożenie rozwiązań technologicznych opracowanych w ramach planowanych prac badawczych do gier tworzonych przez Wnioskodawcę pozwoli na zaproponowanie klientom graczom produktów niedostępnych dotychczas na rynku, które poprzez swoją unikatowość w pełni będą w stanie odpowiedzieć na potrzeby graczy. (Polish)
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The project involves carrying out research work on industrial research and development in order to develop a modular system for creating feature thrillerhorror video games in the open world. The system will be a team of tools in the form of extensions to the Unreal Engine 4 engine used to create games by the Applicant. The system created by the Applicant will consist of the following modules: combat animations, global lighting, procedural site generation and audio profiler.The implementation phase will consist of the purchase of specialised equipment and intangible assets necessary for the production of games based on technological solutions developed within the research phase of the project.The implementation of the project will enable the implementation of thrillerhorror role-playing games, which take place in the open world of games, containing combat elements and high quality sound. The company did not have such games in its offer. The implementation of technological solutions developed within the framework of planned research into games created by the Applicant will allow to offer customers of players products that are not yet available on the market, which, through their uniqueness, will be able to fully respond to the needs of players. (English)
20 October 2020
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Identifiers
RPMP.01.02.01-12-0019/19
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