Geo Game Service – a scalable service that provides useful data on geolocation information in asynchronous multiplayer games. (Q80001): Difference between revisions
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(Removed claim: summary (P836): Reference_reference_programme_aids:SA.41471 (2015/X) _public:art:25 Commission Regulation No 651/2014 of 17 June 2014 declaring certain categories of aid compatible with the internal market in the application of Article 107 and 108 of the Treaty (OJ(OJ LEU L 187/1, 26.06.2014).The project is the creation of an innovative scalable innovation service providing useful geo-location information for asynchronous multimedia games — Geo Game Service.T...) |
(Created claim: summary (P836): Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article: 25 EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014). The object of the project is to create an innovative scalable service providing useful data on geolocation information for the use of asynchronous...) |
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Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article: 25 EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014). The object of the project is to create an innovative scalable service providing useful data on geolocation information for the use of asynchronous multiplayer games – Geo Game Service. The service will have a number of innovative functions: 1. GIS data acquisition (Geographic Information System) used in games; 2. Spatial atlas of vector geographical data for games; 3. Server rendering 2D raster graphics for use in games; 4. Map Renderer in game graphics engines; 5. Geocoding for the purposes of games; 6. Routing – geographical pathfinding for games; 7. The knowledge base for spatial objects derived from games; 8. Virtualisation of overlay worlds. The platform will make it much easier to create games using maps, positions in the world and mechanics of the virtual world intertwining with the real world. The objectives of the project will be achieved by implementing the results of R & D in the Applicant’s activity and starting the production of new asynchronous multiplayer games based on geolocation data. The project is planned to implement the following stages: 1. Development in the research process of necessary algorithms and solutions for the implementation of individual service functions. 2. Construction of prototypes of individual functions of the service based on developed solutions and created algorithms at stage I. 3. Create an access layer and combine the service function into the target prototype platform. 4. Conducting internal and external tests of the service. The service will be used in the applicant’s activities for the production of games for mobile devices. Identifying the target market, RiftCat anal (English) | |||||||||||||||
Property / summary: Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article: 25 EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014). The object of the project is to create an innovative scalable service providing useful data on geolocation information for the use of asynchronous multiplayer games – Geo Game Service. The service will have a number of innovative functions: 1. GIS data acquisition (Geographic Information System) used in games; 2. Spatial atlas of vector geographical data for games; 3. Server rendering 2D raster graphics for use in games; 4. Map Renderer in game graphics engines; 5. Geocoding for the purposes of games; 6. Routing – geographical pathfinding for games; 7. The knowledge base for spatial objects derived from games; 8. Virtualisation of overlay worlds. The platform will make it much easier to create games using maps, positions in the world and mechanics of the virtual world intertwining with the real world. The objectives of the project will be achieved by implementing the results of R & D in the Applicant’s activity and starting the production of new asynchronous multiplayer games based on geolocation data. The project is planned to implement the following stages: 1. Development in the research process of necessary algorithms and solutions for the implementation of individual service functions. 2. Construction of prototypes of individual functions of the service based on developed solutions and created algorithms at stage I. 3. Create an access layer and combine the service function into the target prototype platform. 4. Conducting internal and external tests of the service. The service will be used in the applicant’s activities for the production of games for mobile devices. Identifying the target market, RiftCat anal (English) / rank | |||||||||||||||
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Property / summary: Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article: 25 EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014). The object of the project is to create an innovative scalable service providing useful data on geolocation information for the use of asynchronous multiplayer games – Geo Game Service. The service will have a number of innovative functions: 1. GIS data acquisition (Geographic Information System) used in games; 2. Spatial atlas of vector geographical data for games; 3. Server rendering 2D raster graphics for use in games; 4. Map Renderer in game graphics engines; 5. Geocoding for the purposes of games; 6. Routing – geographical pathfinding for games; 7. The knowledge base for spatial objects derived from games; 8. Virtualisation of overlay worlds. The platform will make it much easier to create games using maps, positions in the world and mechanics of the virtual world intertwining with the real world. The objectives of the project will be achieved by implementing the results of R & D in the Applicant’s activity and starting the production of new asynchronous multiplayer games based on geolocation data. The project is planned to implement the following stages: 1. Development in the research process of necessary algorithms and solutions for the implementation of individual service functions. 2. Construction of prototypes of individual functions of the service based on developed solutions and created algorithms at stage I. 3. Create an access layer and combine the service function into the target prototype platform. 4. Conducting internal and external tests of the service. The service will be used in the applicant’s activities for the production of games for mobile devices. Identifying the target market, RiftCat anal (English) / qualifier | |||||||||||||||
point in time: 14 October 2020
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Revision as of 14:18, 14 October 2020
Project in Poland financed by DG Regio
Language | Label | Description | Also known as |
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English | Geo Game Service – a scalable service that provides useful data on geolocation information in asynchronous multiplayer games. |
Project in Poland financed by DG Regio |
Statements
1,474,427.89 zloty
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2,457,379.81 zloty
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60.0 percent
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1 January 2020
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30 June 2022
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RIFTCAT SPÓŁKA Z OGRANICZONĄ ODPOWIEDZIALNOŚCIĄ
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Numer_referencyjny_programu_pomocowego: SA.41471(2015/X) Przeznaczenie_pomocy_publicznej: art: 25 rozporządzenia KE nr 651/2014 z dnia 17 czerwca 2014 r. uznające niektóre rodzaje pomocy za zgodne z rynkiem wewnętrznym w stosowaniu art. 107 i 108 Traktatu (Dz. Urz. UE L 187/1 z 26.06.2014). Przedmiotem projektu jest stworzenie innowacyjnego skalowalnego serwisu dostarczającego użytecznych danych o informacjach geolokalizacyjnych na użytek asynchronicznych gier multiplayer - Geo Game Service. Serwis będzie posiadał szereg innowacyjnych funkcji: 1. Pozyskiwanie danych GIS (Geographic Information System) wykorzystywanych w grach; 2. Przestrzenny atlas wektorowych danych geograficznych na potrzeby gier; 3. Serwerowe renderowanie grafik rastrowych 2D do użycia w grach; 4. Renderer map w silnikach graficznych gier; 5. Geocoding na potrzeby gier; 6. Routing – pathfinding geograficzny dla gier; 7. Baza wiedzy obiektów przestrzennych pochodzących z gier; 8. Wirtualizacja światów nakładkowych. Platforma znacząco ułatwi tworzenie gier wykorzystujących dane dot. map, pozycji w świecie oraz mechanik przeplatania się świata wirtualnego ze światem realnym. Założone cele projektu zostaną osiągnięte poprzez wdrożenie wyników prac B+R w działalności Wnioskodawcy i rozpoczęcie produkcji nowych asynchronicznych gier multiplayer opartych o dane geolokalizacyjne. W ramach projektu planowana jest realizacja następujących etapów: 1. Opracowanie w procesie badawczym niezbędnych algorytmów i rozwiązań do implementacji poszczególnych funkcji serwisu. 2. Budowa prototypów poszczególnych funkcji serwisu na bazie wypracowanych rozwiązań i stworzonych algorytmów na etapie I. 3. Stworzenie warstwy dostępowej i połączenie funkcji serwisu w docelową prototypową platformę. 4. Przeprowadzenie testów wewnętrznych i zewnętrznych serwisu. Serwis będzie wykorzystywany w działalności wnioskodawcy do produkcji gier na urządzenia mobilne. Identyfikując rynek docelowy, RiftCat anal (Polish)
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Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article: 25 EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014). The object of the project is to create an innovative scalable service providing useful data on geolocation information for the use of asynchronous multiplayer games – Geo Game Service. The service will have a number of innovative functions: 1. GIS data acquisition (Geographic Information System) used in games; 2. Spatial atlas of vector geographical data for games; 3. Server rendering 2D raster graphics for use in games; 4. Map Renderer in game graphics engines; 5. Geocoding for the purposes of games; 6. Routing – geographical pathfinding for games; 7. The knowledge base for spatial objects derived from games; 8. Virtualisation of overlay worlds. The platform will make it much easier to create games using maps, positions in the world and mechanics of the virtual world intertwining with the real world. The objectives of the project will be achieved by implementing the results of R & D in the Applicant’s activity and starting the production of new asynchronous multiplayer games based on geolocation data. The project is planned to implement the following stages: 1. Development in the research process of necessary algorithms and solutions for the implementation of individual service functions. 2. Construction of prototypes of individual functions of the service based on developed solutions and created algorithms at stage I. 3. Create an access layer and combine the service function into the target prototype platform. 4. Conducting internal and external tests of the service. The service will be used in the applicant’s activities for the production of games for mobile devices. Identifying the target market, RiftCat anal (English)
14 October 2020
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Identifiers
POIR.01.02.00-00-0083/19
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