Better VET (Q2100953): Difference between revisions
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(Created claim: programme (P1368): Educational and Entrepreneurial Growth - DK - ESF (Q2463132), Adding program) |
(Removed claim: budget (P474): 1,969,410.1700000002 euro) |
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Revision as of 00:03, 25 September 2020
Project in Denmark financed by DG Regio
Language | Label | Description | Also known as |
---|---|---|---|
English | Better VET |
Project in Denmark financed by DG Regio |
Statements
7,574,654.0 Danish krone
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15,149,309.0 Danish krone
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50.0 percent
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1 April 2017
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31 December 2020
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Bornholms Erhvervsskole, Campus Bornholm
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3700
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Formålet med projektet er at motivere flere unge til at vælge en erhvervsuddannelse (direkte efter 9. eller 10. klasse samt fra Sprogcenteret), fastholde flere i uddannelse og sikre at flere elever gennemfører den påbegyndte uddannelse. Det vil ske gennem udvikling af et fagligt stærkt og dynamisk uddannelsesmiljø, med overordnet fokus på: Målrettet vejledning - før uddannelsenMålrettet vejledning - i uddannelsenAt øge elevernes innovationskompetencerAt styrke og videreudvikle talentudviklingsforløbAt gentænke praktikforløb. Indsatserne vil tilsammen styrke erhvervsuddannelserne, øge attraktiviteten, lette overgangen fra grundskole til erhvervsuddannelse, højne det faglige niveau og øge samarbejdet med erhvervslivet. Det er desuden med til at skabe flere praktikpladser og der er øget fokus på at sikre, at fremtidens faglærte imødekommer erhvervslivets behov for arbejdskraft med øgede kompetencer på højt niveau, bl.a. inden for innovation. Den fysiske ramme for projektet er Innovationscenteret, som etableres på Campus Bornholm i forbindelse med den fysiske sammenlægning af Campus Bornholms uddannelser. Innovationscenteret er inspireret af bl.a. Aalto Design Factory, FabLab og Makerspaces - miljøer hvor innovation, entreprenørskab, research, digitalisering, teknologi og iværksætteri er omdrejningspunkter. Innovationscenteret skal være et kreativt værksted, hvor elever, lærere og virksomheder mødes, hvor der bliver tænkt, udviklet, eksperimenteret, afprøvet og realiseret nye ideer. Innovationscenteret vil både fungere som undervisningsfacilitet i løbet af skoledagen, og spille en vigtig rolle efter skoletid, som Åbent Værksted. Centeret vil være tilgængeligt for alle, som har lyst til at bygge, skabe, lege, udvikle og konstruere i fællesskab med andre. Øens virksomheder spiller en meget central rolle i projektet. Der er derfor et øget fokus på at sikre et bedre og bredere samarbejde med virksomhederne, da deres deltagelse i projektet er medvirkende til at sikre, at kvaliteten af erhvervsuddannelserne øges. Et mere velfungerende samarbejde i mellem erhvervsliv, skole og elever vil være medvirkende til at skabe flere praktikpladser, et godt netværk og på sigt flere faglærte, som både vil komme elever og erhvervsliv tilgode. (Danish)
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The aim of the project is to motivate more young people to choose a vocational training course (directly beyond the 9th or 10th class and from the language centre), to retain more in education and to ensure that more students are carrying out the training. This will be achieved through the development of a professionally strong and dynamic educational environment, with an overall focus on: Targeted guidance — before the training oriented guidance — in the trainers To increase students’ innovation skills to strengthen and further develop talent pipeline. The measures will, together, strengthen vocational training, increase attractiveness, facilitate the transition from primary school to vocational, raise the level of professionalism and enhance cooperation with business. It also contributes to the creation of more traineeship places, with an increased focus on ensuring that future skilled workers meet the labour market needs of high level skills, including in the field of innovation. The physical frame of the project is the Innovation Centre established at Campus Bornholm in connection with the physical merger of Campus Bornholm training. The Innovation Centre is inspired by, among others, Aalto Design Factory, FabLab and makerspaces — environments where innovation, entrepreneurship, research, digitisation, technology and entrepreneurship are a focal point. The Innovation Centre must be a creative workshop, bringing together students, teachers and businesses, which will be designed, developed, experimented, tried and developed new ideas. The Innovation Centre will serve both as an educational facility during the school day and play an important role in school hours, as Open Values. It will be accessible to everyone who is willing to build, create, play, develop and design jointly with others. The island’s businesses play a very central role in the project. There is therefore an increased focus on ensuring better and broader cooperation with businesses, as their participation in the project is instrumental in ensuring that the quality of VET is increased. Better functioning cooperation between industry, school and pupils will be instrumental in creating more apprenticeship places, a good network and, in the long term, more skilled professionals, which will benefit both pupils and businesses. (English)
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Identifiers
195
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