AS IN A GAME VIDEO (Q580310): Difference between revisions
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Project in Italy | Project Q580310 in Italy | ||
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Progetto in Italia | Progetto Q580310 in Italia |
Revision as of 02:33, 31 October 2020
Project Q580310 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | AS IN A GAME VIDEO |
Project Q580310 in Italy |
Statements
58,297.0 Euro
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58,297.0 Euro
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100.0 percent
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21 June 2019
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31 December 2020
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I.I.S.S. "MAURO PERRONE"
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NONOSTANTE IL CRESCENTE FLUSSO TURISTICO NEL TERRITORIO GLI STUDENTI E LE LORO FAMIGLIE PERCEPISCONO PENALIZZANTE LA VITA NELLA PROVINCIA DI TARANTO NON ATTRAVERSATA DA CIRCUITI CULTURALI E PROFESSIONALI RILEVANTI. PER QUESTO PRIORITARIO ORIENTARE LA DIDATTICA E LA FORMAZIONE AI SETTORI STRATEGICI DELLECONOMIA DEL TERRITORIO A VOCAZIONE TURISTICA E AGROALIMENTARE E ATTIVARE STRATEGIE DAPPRENDIMENTO PRATICO OPERATIVE.LATTIVAZIONE DI LABORATORI LINGUISTICI PER CONSOLIDARE E POTENZIARE LE LINGUE STRANIERE INGLESE FRANCESE E TEDESCO CONSENTIR DI SVOLGERE ALLE NUOVE GENERAZIONI UN RUOLO AUTONOMO CONSAPEVOLE E ATTIVO NELLA SOCIET E NEL MERCATO DEL LAVORO.IL PROGETTO MIRA A POTENZIARE LE COMPETENZE LINGUISTICHE L2 UTILIZZANDO TECNOLOGIE IMMERSIVE GIOCHI INTERATTIVI SCENARI AMBIENTI SIMULATI ROLEPLAY REALIZZATI NEL MONDO VIRTUALE DAGLI STESSI PARTECIPANTI. IL PROGETTO HA IL SUO FOCUS SU UNO STRUMENTO LUDICO GAMIFICATION SOVRAPPOSTO AL TRADIZIONALE INSEGNAMENTO DELLE LINGUE E ALLIMPARARE FACE (Italian)
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DESPITE THE GROWING TOURIST FLOW IN THE AREA, STUDENTS AND THEIR FAMILIES ARE PENALISED FOR THEIR LIVES IN THE PROVINCE OF TARANTO, WHICH DOES NOT PASS THROUGH RELEVANT CULTURAL AND PROFESSIONAL CIRCUITS. TO THIS END, TO FOCUS ITS TEACHING AND TRAINING ON THE STRATEGIC SECTORS OF THE AREA’S TOURISM AND AGRI-FOOD SECTORS AND TO IMPLEMENT STRATEGIES FOR EFFECTIVE PRACTICAL COOPERATION IN ORDER TO CONSOLIDATE AND STRENGTHEN ENGLISH AND FRENCH FOREIGN LANGUAGES FOR THE NEW GENERATIONS, TO ENABLE THE NEW GENERATIONS TO PLAY A CONSCIOUS AND ACTIVE ROLE IN SOCIETY AND IN THE LABOUR MARKET. THE PROJECT AIMS TO ENHANCE THE LANGUAGE SKILLS OF L2 BY USING IMMERSIVE TECHNOLOGIES IN THE VIRTUAL WORLD OF SIMULATED ROLPLAY ENVIRONMENTS IN THE VIRTUAL WORLD BY THE SAME PARTICIPANTS. THE FOCUS OF THE PROJECT IS ON A PLAYBACK TOOL IN THE TRADITIONAL LANGUAGE TEACHING AND THE CLIMARED FACE-TO-FACE LANGUAGES. (English)
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Identifiers
G88H18000470007
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