Sustainable Green energy technoLogy solutions for tOurism groWth (Q4302354): Difference between revisions
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Project Q4302354 in Ireland, Iceland, United Kingdom, Finland |
Revision as of 20:59, 10 June 2022
Project Q4302354 in Ireland, Iceland, United Kingdom, Finland
Language | Label | Description | Also known as |
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English | Sustainable Green energy technoLogy solutions for tOurism groWth |
Project Q4302354 in Ireland, Iceland, United Kingdom, Finland |
Statements
40,191.98 Euro
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81,833.82 Euro
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49.11 percent
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1 January 2022
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30 June 2022
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Ulster University
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This project will apply a Green Business Model to pilot/learn how to develop sustainability methodologies in SMEs with a focus on companies and social enterprises serving the Dark Nights Tourism Economy. The project will support enterprises and social organisations in developing tourism flow during the dark winter months by enabling the application of immersive technologies at an enterprise level and developing common use applications presenting the night sky (developed during the project). These will be integrated into existing tourism strategies and offers on natural and cultural heritage to develop a marketing platform, which will enable the enterprises to reach beyond their existing markets. These will enable the enterprises to develop their own green business models. Green business can grow economically and reduce use of resources. The project will integrate mentoring techniques for green business with immersive technologies for maximum impact. To ensure buy in from enterprises, this bridging study will involve them in workshops to determine their priorities and what they can absorb. There will also be workshops with other stakeholders, tourism and local authorities and community groups, to determine how synergies can be developed in the quadruple helix and what are the limits to feasibility. The project offer will be aligned with regional and local project strategies and actors. There will be technical and financial feasibility studies done to ensure that the immersive technologies developed reach their objectives. The immersive technologies will include those aimed at enterprises (e.g. 360 degree photography) and the design of a virtual planetarium for application in all northern regions as a common resource. The full project plan will take account of enterprise and community needs, technological and financial feasibility, and support an application to 2021-27 programme Priority Axis 1, Specific Objective 1.3. (English)
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