SKILLS IN...GAME (Q4155981): Difference between revisions

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(‎Changed label, description and/or aliases in es, and other parts: Adding Spanish translations)
(‎Changed label, description and/or aliases in en, and other parts: Adding English translations)
label / enlabel / en
 
SKILLS IN...GAME
Property / summary
 
THE PROJECT AIMED AT DEVELOPING THE ABILITY OF CHILDREN TO OBSERVE CREATING REFLECT DIALOGUE AND COLLABORATION WITH OTHERS THROUGH A LUDICOCREATIVA METHODOLOGY. SPECIAL ATTENTION IS GIVEN TO ALLESPLORATION AND RESEARCH THAT BEING ADEQUATE ALLET OF CHILDREN FAVOR THE ABILITY TO ANALYSE AND COMPARE DATA. THE PROJECT IS DIVIDED INTO THREE MODULES THE FIRST AIMED AT BRINGING CHILDREN CLOSER TO THE ENGLISH LANGUAGE TO SENSITISE THEM TO THE KNOWLEDGE OF A NEW LANGUAGE AND TO CREATE A BASIS OF INTEREST AND MOTIVATION THAT WILL FACILITATE THEIR LEARNING IN THE FOLLOWING YEARS, THE SECOND AIMS TO START COMPUTATIONAL THINKING IN THE CHILD THROUGH VISUAL PROGRAMMING LANGUAGES IN THE INTENTION TO STIMULATE CREATIVE CAPACITY AND IMAGINATION IN ORDER TO DESCRIBE CONSTRUCTIVE PROCESSES THAT LEAD TO THE SOLUTION OF A PROBLEM LEADING TO THE IMPROVEMENT TO THE ACQUISITION OF LANGUAGE SKILLS AND LOGICOMATEMATICHE THE LATEST DEVELOPER AND CONSOLIDER L (English)
Property / summary: THE PROJECT AIMED AT DEVELOPING THE ABILITY OF CHILDREN TO OBSERVE CREATING REFLECT DIALOGUE AND COLLABORATION WITH OTHERS THROUGH A LUDICOCREATIVA METHODOLOGY. SPECIAL ATTENTION IS GIVEN TO ALLESPLORATION AND RESEARCH THAT BEING ADEQUATE ALLET OF CHILDREN FAVOR THE ABILITY TO ANALYSE AND COMPARE DATA. THE PROJECT IS DIVIDED INTO THREE MODULES THE FIRST AIMED AT BRINGING CHILDREN CLOSER TO THE ENGLISH LANGUAGE TO SENSITISE THEM TO THE KNOWLEDGE OF A NEW LANGUAGE AND TO CREATE A BASIS OF INTEREST AND MOTIVATION THAT WILL FACILITATE THEIR LEARNING IN THE FOLLOWING YEARS, THE SECOND AIMS TO START COMPUTATIONAL THINKING IN THE CHILD THROUGH VISUAL PROGRAMMING LANGUAGES IN THE INTENTION TO STIMULATE CREATIVE CAPACITY AND IMAGINATION IN ORDER TO DESCRIBE CONSTRUCTIVE PROCESSES THAT LEAD TO THE SOLUTION OF A PROBLEM LEADING TO THE IMPROVEMENT TO THE ACQUISITION OF LANGUAGE SKILLS AND LOGICOMATEMATICHE THE LATEST DEVELOPER AND CONSOLIDER L (English) / rank
 
Normal rank
Property / summary: THE PROJECT AIMED AT DEVELOPING THE ABILITY OF CHILDREN TO OBSERVE CREATING REFLECT DIALOGUE AND COLLABORATION WITH OTHERS THROUGH A LUDICOCREATIVA METHODOLOGY. SPECIAL ATTENTION IS GIVEN TO ALLESPLORATION AND RESEARCH THAT BEING ADEQUATE ALLET OF CHILDREN FAVOR THE ABILITY TO ANALYSE AND COMPARE DATA. THE PROJECT IS DIVIDED INTO THREE MODULES THE FIRST AIMED AT BRINGING CHILDREN CLOSER TO THE ENGLISH LANGUAGE TO SENSITISE THEM TO THE KNOWLEDGE OF A NEW LANGUAGE AND TO CREATE A BASIS OF INTEREST AND MOTIVATION THAT WILL FACILITATE THEIR LEARNING IN THE FOLLOWING YEARS, THE SECOND AIMS TO START COMPUTATIONAL THINKING IN THE CHILD THROUGH VISUAL PROGRAMMING LANGUAGES IN THE INTENTION TO STIMULATE CREATIVE CAPACITY AND IMAGINATION IN ORDER TO DESCRIBE CONSTRUCTIVE PROCESSES THAT LEAD TO THE SOLUTION OF A PROBLEM LEADING TO THE IMPROVEMENT TO THE ACQUISITION OF LANGUAGE SKILLS AND LOGICOMATEMATICHE THE LATEST DEVELOPER AND CONSOLIDER L (English) / qualifier
 
point in time: 31 January 2022
Timestamp+2022-01-31T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 day
Before0
After0

Revision as of 12:23, 31 January 2022

Project Q4155981 in Italy
Language Label Description Also known as
English
SKILLS IN...GAME
Project Q4155981 in Italy

    Statements

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    16,565.38 Euro
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    27,405.6 Euro
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    60.45 percent
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    PAGANI I
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    IL PROGETTO FINALIZZATO A SVILUPPARE LA CAPACIT DEI BAMBINI DI OSSERVARE CREARE RIFLETTERE DIALOGARE E COLLABORARE CON GLI ALTRI ATTRAVERSO UNA METODOLOGIA LUDICOCREATIVA. PARTICOLARE ATTENZIONE VIENE DATA ALLESPLORAZIONE E ALLA RICERCA CHE ESSENDO ADEGUATE ALLET DEI BAMBINI FAVORISCONO LA CAPACIT DI ANALIZZARE INTERPRETARE E CONFRONTARE DATI. IL PROGETTO SI ARTICOLA IN TRE MODULI IL PRIMO FINALIZZATO AD AVVICINARE I BAMBINI ALLA LINGUA INGLESE DI SENSIBILIZZARLI ALLA CONOSCENZA DI UNA NUOVA LINGUA E CREARE UNA BASE DI INTERESSE E MOTIVAZIONE CHE NE FACILITERANNO LAPPRENDIMENTO NEGLI ANNI SUCCESSIVI IL SECONDO HA LOBIETTIVO DI AVVIARE NEL BAMBINO IL PENSIERO COMPUTAZIONALE TRAMITE LINGUAGGI DI PROGRAMMAZIONE VISUALI NELLINTENZIONE DI STIMOLARE CAPACIT CREATIVA E DI IMMAGINAZIONE PER POTER DESCRIVERE PROCEDIMENTI COSTRUTTIVI CHE PORTINO ALLA SOLUZIONE DI UN PROBLEMA PORTANDO MIGLIORAMENTO ALLACQUISIZIONE DELLE COMPETENZE LINGUISTICHE E LOGICOMATEMATICHE LULTIMO SVILUPPER E CONSOLIDER L (Italian)
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    EL PROYECTO TENÍA COMO OBJETIVO DESARROLLAR LA CAPACIDAD DE LOS NIÑOS PARA OBSERVAR LA CREACIÓN DE UN DIÁLOGO Y COLABORACIÓN CON OTROS MEDIANTE UNA METODOLOGÍA LUDICOCREATIVA. SE PRESTA ESPECIAL ATENCIÓN A LA ALESPLORACIÓN Y A LA INVESTIGACIÓN QUE SIENDO ADECUADA ALLET DE LOS NIÑOS FAVORECE LA CAPACIDAD DE ANALIZAR Y COMPARAR DATOS. EL PROYECTO SE DIVIDE EN TRES MÓDULOS, EL PRIMERO DESTINADO A ACERCAR A LOS NIÑOS AL IDIOMA INGLÉS PARA SENSIBILIZARLOS SOBRE EL CONOCIMIENTO DE UNA NUEVA LENGUA Y CREAR UNA BASE DE INTERÉS Y MOTIVACIÓN QUE FACILITE SU APRENDIZAJE EN LOS AÑOS SIGUIENTES, EL SEGUNDO PRETENDE INICIAR EL PENSAMIENTO COMPUTACIONAL EN EL NIÑO A TRAVÉS DE LENGUAJES DE PROGRAMACIÓN VISUAL EN LA INTENCIÓN DE ESTIMULAR LA CAPACIDAD CREATIVA Y LA IMAGINACIÓN PARA DESCRIBIR PROCESOS CONSTRUCTIVOS QUE CONDUCEN A LA SOLUCIÓN DE UN PROBLEMA QUE CONDUCE A LA MEJORA DE LA ADQUISICIÓN DE HABILIDADES LINGÜÍSTICAS Y LOGICOMATEMATICHE EL ÚLTIMO DESARROLLADOR Y CONSOLIDER L (Spanish)
    30 January 2022
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    THE PROJECT AIMED AT DEVELOPING THE ABILITY OF CHILDREN TO OBSERVE CREATING REFLECT DIALOGUE AND COLLABORATION WITH OTHERS THROUGH A LUDICOCREATIVA METHODOLOGY. SPECIAL ATTENTION IS GIVEN TO ALLESPLORATION AND RESEARCH THAT BEING ADEQUATE ALLET OF CHILDREN FAVOR THE ABILITY TO ANALYSE AND COMPARE DATA. THE PROJECT IS DIVIDED INTO THREE MODULES THE FIRST AIMED AT BRINGING CHILDREN CLOSER TO THE ENGLISH LANGUAGE TO SENSITISE THEM TO THE KNOWLEDGE OF A NEW LANGUAGE AND TO CREATE A BASIS OF INTEREST AND MOTIVATION THAT WILL FACILITATE THEIR LEARNING IN THE FOLLOWING YEARS, THE SECOND AIMS TO START COMPUTATIONAL THINKING IN THE CHILD THROUGH VISUAL PROGRAMMING LANGUAGES IN THE INTENTION TO STIMULATE CREATIVE CAPACITY AND IMAGINATION IN ORDER TO DESCRIBE CONSTRUCTIVE PROCESSES THAT LEAD TO THE SOLUTION OF A PROBLEM LEADING TO THE IMPROVEMENT TO THE ACQUISITION OF LANGUAGE SKILLS AND LOGICOMATEMATICHE THE LATEST DEVELOPER AND CONSOLIDER L (English)
    31 January 2022
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    PAGANI
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    Identifiers