MEMORY VIVA_2552 (Q2035937): Difference between revisions
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(Created claim: summary (P836): THE ‘REMEMBRANCE’ PROJECT FOCUSES ON THE RESTORATION OF MEMORY BY USING THE INNOVATIVE TECNOLOGIGIES.OGP IN THE SECOND WORLD WAR AS A PLAYER, A CHARACTER, RETRIEVED FROM THE PHOTO ARCHIVE, REPRODUCED IN AN IMAGE OF NATURAL SIZE. FOR EACH YEAR, A TRIP CAN BE MADE FROM A SMARTPHONE VIA QR CODE AND CHIP CHIP EMBEDDED IN THE TOTEM AND WALLS OF THE FIT-OUT. EVERY COURSE OF ACTION WILL BE ACCOMPANIED BY TEXTS WITH A NUMBER OF LANGUAGES, VIDEGOUIDE IN...) |
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Property / summary | |||
THE ‘REMEMBRANCE’ PROJECT FOCUSES ON THE RESTORATION OF MEMORY BY USING THE INNOVATIVE TECNOLOGIGIES.OGP IN THE SECOND WORLD WAR AS A PLAYER, A CHARACTER, RETRIEVED FROM THE PHOTO ARCHIVE, REPRODUCED IN AN IMAGE OF NATURAL SIZE. FOR EACH YEAR, A TRIP CAN BE MADE FROM A SMARTPHONE VIA QR CODE AND CHIP CHIP EMBEDDED IN THE TOTEM AND WALLS OF THE FIT-OUT. EVERY COURSE OF ACTION WILL BE ACCOMPANIED BY TEXTS WITH A NUMBER OF LANGUAGES, VIDEGOUIDE IN LIS (ITALIAN SIGN LANGUAGE) FOR THE NON-UDENTI, AUDIO-DESCRIPTION, WITH A DESCRIPTION OF THE BLIND AND THE CONTENT DEVOTED TO THE BLIND AND THE CONTENT DEVOTED TO THE AREAS OF THE 3-D POPULATION, WITH 3D EYES, TOUCH SCREEN DISPLAYS, WHICH WILL MAKE IT POSSIBLE TO SEE THE THREE-DIMENSIONAL PHOTOS, INFORMATION AND MULTIMEDIA CONTENTS RECOVERED FROM THE HISTORICAL ARCHIVES OF THE HISTORICAL CHARACTERS, WITH THEIR HISTORY AND THE HISTORY OF THE SECOND WORLD WAR. IT SHALL ALSO BE TAKEN INTO CONSIDERATION. (English) | |||
Property / summary: THE ‘REMEMBRANCE’ PROJECT FOCUSES ON THE RESTORATION OF MEMORY BY USING THE INNOVATIVE TECNOLOGIGIES.OGP IN THE SECOND WORLD WAR AS A PLAYER, A CHARACTER, RETRIEVED FROM THE PHOTO ARCHIVE, REPRODUCED IN AN IMAGE OF NATURAL SIZE. FOR EACH YEAR, A TRIP CAN BE MADE FROM A SMARTPHONE VIA QR CODE AND CHIP CHIP EMBEDDED IN THE TOTEM AND WALLS OF THE FIT-OUT. EVERY COURSE OF ACTION WILL BE ACCOMPANIED BY TEXTS WITH A NUMBER OF LANGUAGES, VIDEGOUIDE IN LIS (ITALIAN SIGN LANGUAGE) FOR THE NON-UDENTI, AUDIO-DESCRIPTION, WITH A DESCRIPTION OF THE BLIND AND THE CONTENT DEVOTED TO THE BLIND AND THE CONTENT DEVOTED TO THE AREAS OF THE 3-D POPULATION, WITH 3D EYES, TOUCH SCREEN DISPLAYS, WHICH WILL MAKE IT POSSIBLE TO SEE THE THREE-DIMENSIONAL PHOTOS, INFORMATION AND MULTIMEDIA CONTENTS RECOVERED FROM THE HISTORICAL ARCHIVES OF THE HISTORICAL CHARACTERS, WITH THEIR HISTORY AND THE HISTORY OF THE SECOND WORLD WAR. IT SHALL ALSO BE TAKEN INTO CONSIDERATION. (English) / rank | |||
Normal rank |
Revision as of 09:28, 23 March 2020
Project in Italy financed by DG Regio
Language | Label | Description | Also known as |
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English | MEMORY VIVA_2552 |
Project in Italy financed by DG Regio |
Statements
91,920.0 Euro
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183,840.0 Euro
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50.0 percent
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10 December 2018
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20 May 2020
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DBG MANAGEMENT & CONSULTING SRL
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IL PROGETTO 'MEMORIA VIVA' HA COME PROTAGONISTA IL RECUPERO DELLA MEMORIA UTILIZZANDO LE PIù INNOVATIVE TECNOLOGIE.OGNI ANNO DELLA SECONDA GUERRA MONDIALE AVRà COME PROTAGONISTA UN PERSONAGGIO, RECUPERATO DALL'ARCHIVIO FOTOGRAFICO, RIPRODOTTO IN UN'IMMAGINE A GRANDEZZA NATURALE. PER OGNI ANNO VERRà PREPARATO UN PERCORSO VISITABILE DA SMARTPHONE TRAMITE QR CODE E CHIP NFC INSERITI NEI TOTEM E NELLE PARETI DELL'ALLESTIMENTO. OGNI PERCORSO SARà SPIEGATO DA TESTI DI IN PIù LINGUE, VIDEOGUIDE IN LIS (LINGUA ITALIANA DEI SEGNI) PER I NON-UDENTI, AUDIOGUIDE CON AUDIO-DESCRIZIONE DEDICATE AI NON-VEDENTI E CONTENUTI DEDICATI AI PIù GIOVANI.SCHERMI 3D, OCCHIALINI 3D, SCHERMI TOUCH SCREEN CONSENTIRANNO DI VEDERE LE FOTO TRIDIMENSIONALI, LE INFORMAZIONI E I CONTENUTI MULTIMEDIALI RECUPERATI DALL'ARCHIVIO STORICO.TRAMITE LA REALTà AUMENTATA INFINE I PERSONAGGI STORICI SI ANIMERANNO MAGICAMENTE E RACCONTERANNO LA LORO STORIA E QUELLA DELLA SECONDA GUERRA MONDIALE. SEMPRE CON LA REALTà AUMENT (Italian)
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THE ‘REMEMBRANCE’ PROJECT FOCUSES ON THE RESTORATION OF MEMORY BY USING THE INNOVATIVE TECNOLOGIGIES.OGP IN THE SECOND WORLD WAR AS A PLAYER, A CHARACTER, RETRIEVED FROM THE PHOTO ARCHIVE, REPRODUCED IN AN IMAGE OF NATURAL SIZE. FOR EACH YEAR, A TRIP CAN BE MADE FROM A SMARTPHONE VIA QR CODE AND CHIP CHIP EMBEDDED IN THE TOTEM AND WALLS OF THE FIT-OUT. EVERY COURSE OF ACTION WILL BE ACCOMPANIED BY TEXTS WITH A NUMBER OF LANGUAGES, VIDEGOUIDE IN LIS (ITALIAN SIGN LANGUAGE) FOR THE NON-UDENTI, AUDIO-DESCRIPTION, WITH A DESCRIPTION OF THE BLIND AND THE CONTENT DEVOTED TO THE BLIND AND THE CONTENT DEVOTED TO THE AREAS OF THE 3-D POPULATION, WITH 3D EYES, TOUCH SCREEN DISPLAYS, WHICH WILL MAKE IT POSSIBLE TO SEE THE THREE-DIMENSIONAL PHOTOS, INFORMATION AND MULTIMEDIA CONTENTS RECOVERED FROM THE HISTORICAL ARCHIVES OF THE HISTORICAL CHARACTERS, WITH THEIR HISTORY AND THE HISTORY OF THE SECOND WORLD WAR. IT SHALL ALSO BE TAKEN INTO CONSIDERATION. (English)
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Identifiers
F35I17000210007
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