Gamification and social media in service product (Q3748813): Difference between revisions
Jump to navigation
Jump to search
(Changed an Item: Edited by the beneficiary bot - attach the beneficiary based on the string) |
(Changed label, description and/or aliases in fr: translated_label) |
||
label / fr | label / fr | ||
Gamification et médias sociaux dans les produits de services |
Revision as of 06:09, 26 November 2021
Project Q3748813 in France
Language | Label | Description | Also known as |
---|---|---|---|
English | Gamification and social media in service product |
Project Q3748813 in France |
Statements
14,120 Euro
0 references
14,120.0 Euro
0 references
100.0 percent
0 references
28 May 2015
0 references
31 December 2015
0 references
REDDO PARTNERS OY
0 references
96100
0 references
Tavoitteena on hyödyntää pelillisyyttä ja sosiaalista mediaa yrityksen tuotteistuksessa. Toimenpiteet: teknologinen selvitystyö ja alustojen valinta, alustan käyttöönotto, palveluprosessin kuvaus. Tuloksena syntyy uudenlaisia palvelukokonaisuuksia. (Finnish)
0 references
The aim is to utilise gamification and social media in the company’s productisation. Measures: technological exploration and selection of platforms, deployment of the platform, description of the service process. As a result, new kinds of service packages will be created. (English)
22 November 2021
0 references