Q498359 (Q498359): Difference between revisions
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(Created claim: summary (P836): THE EUROPE 2020 STRATEGY AIMS AT SMART GROWTH THAT PROMOTES KNOWLEDGE AND NONOVATION AS ENGINES OF OUR FUTURE GROWTH. IT MEANS IMPROVING RESEARCH QUALITY, ENHANCING RESEARCH FOSTERING LINNOVATION AND KNOWLEDGE TRANSFER ACROSS THE UNION, MAKING THE BEST USE OF INFORMATION AND COMMUNICATION TECHNOLOGIES AND ENSURING THAT INNOVATIVE IDEAS CAN BE TURNED INTO PRODUCTS AND SERVICES THAT STIMULATE GROWTH AND CREATE QUALITY JOBS AND HELP TO MEET THE CHA...) |
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Property / Italian Kohesio ID | |||
Property / Italian Kohesio ID: 4mpi1022a-fsepon-ca-2018-1238 / rank | |||
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Revision as of 15:01, 10 March 2020
Project in Italy financed by DG Regio
Language | Label | Description | Also known as |
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English | No label defined |
Project in Italy financed by DG Regio |
Statements
27,636.0 Euro
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27,636.0 Euro
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100.0 percent
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17 December 2018
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8 September 2020
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MARIGLIANO IC PACINOTTI
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LA STRATEGIA EUROPA 2020 PUNTA AD UNA CRESCITA INTELLIGENTE CHE PROMUOVE LA CONOSCENZA E LINNOVAZIONE COME MOTORI DELLA NOSTRA FUTURA CRESCITA. CI SIGNIFICA MIGLIORARE LA QUALIT DELLISTRUZIONE POTENZIARE LA RICERCA PROMUOVERE LINNOVAZIONE E IL TRASFERIMENTO DELLE CONOSCENZE IN TUTTA LUNIONE UTILIZZARE IN MODO OTTIMALE LE TECNOLOGIE DELLINFORMAZIONE E DELLA COMUNICAZIONE E FARE IN MODO CHE LE IDEE INNOVATIVE SI TRASFORMINO IN NUOVI PRODOTTI E SERVIZI TALI DA STIMOLARE LA CRESCITA CREARE POSTI DI LAVORO DI QUALIT E CONTRIBUIRE AD AFFRONTARE LE SFIDE PROPRIE DELLA SOCIET EUROPEA E MONDIALE. IN TALE OTTICA LA SCELTA DEL CODING E DELLA ROBOTICA EDUCATIVA QUALI PRATICHE DA UTILIZZARE NEL CONTESTO DIDATTICO E NELLE DINAMICHE DI APPRENDIMENTO HANNO ASSUNTO UNO SPAZIO FONDAMENTALE IN QUANTO CONSENTONO AGLI STUDENTI DI APPRENDERE LE BASI DELLA PROGRAMMAZIONE INFORMATICA AIUTANO A SVILUPPARE LA LOGICA STIMOLANO L (Italian)
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THE EUROPE 2020 STRATEGY AIMS AT SMART GROWTH THAT PROMOTES KNOWLEDGE AND NONOVATION AS ENGINES OF OUR FUTURE GROWTH. IT MEANS IMPROVING RESEARCH QUALITY, ENHANCING RESEARCH FOSTERING LINNOVATION AND KNOWLEDGE TRANSFER ACROSS THE UNION, MAKING THE BEST USE OF INFORMATION AND COMMUNICATION TECHNOLOGIES AND ENSURING THAT INNOVATIVE IDEAS CAN BE TURNED INTO PRODUCTS AND SERVICES THAT STIMULATE GROWTH AND CREATE QUALITY JOBS AND HELP TO MEET THE CHALLENGES OF EUROPEAN AND GLOBAL SOCIETY. IN THIS CONTEXT, THE SELECTION OF CO-DING AND EDUCATIONAL ROBOTICS AS A PRACTICE TO BE USED IN THE TEACHING CONTEXT AND LEARNING DYNAMICS HAS ASSUMED A KEY SPACE IN THAT THEY ALLOW STUDENTS TO LEARN THE BASIS OF COMPUTER PROGRAMMING TO HELP DEVELOP THE LOGIC OF STIMULATING THE (English)
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Identifiers
J97I17000780006
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