Q481041 (Q481041): Difference between revisions
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(Created claim: summary (P836): THE PROJECT ADOPTS NEW FORMS OF LABORATORY TEACHING. THE APPLICATION OF ROBOTICS FOR EDUCATIONAL AND CREATIVE PURPOSES ENABLES THE DEVELOPMENT OF ABILIT SOCIAL AND CIVIC LOGIC. THROUGH THIS METHODOLOGICAL APPROACH, CHILDREN BECOME PROTAGONISTS OF LEARNING AND CREATORS OF THEIR OWN PRODUCT AND THUS ACTORS IN THE LEARNING PROCESS. ROBOTICS HELPS THEM TO DEVELOP COGNITIVE THINKING OF COMPUTATIONAL THINKING TO DESIGN THEIR WORK AND TO INCREASE PROBL...) |
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Property / Italian Kohesio ID | |||
Property / Italian Kohesio ID: 4mpi1022a-fsepon-ba-2018-145 / rank | |||
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Revision as of 14:52, 10 March 2020
Project in Italy financed by DG Regio
Language | Label | Description | Also known as |
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English | No label defined |
Project in Italy financed by DG Regio |
Statements
34,617.6 Euro
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34,617.6 Euro
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100.0 percent
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31 May 2019
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19 September 2020
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ISTITUTO OMNICOMPRENSIVO MARSICOVETERE
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IL PROGETTO ADOTTA UNA NUOVA MODALIT DI DIDATTICA LABORATORIALE. LAPPLICAZIONE DELLA ROBOTICA A FINI EDUCATIVI E CREATIVI CONSENTE LO SVILUPPO DI ABILIT LOGICHE SOCIALI E CIVICHE QUINDI TRASVERSALI. ATTRAVERSO QUESTO APPROCCIO METODOLOGICO I RAGAZZI DIVENTANO PROTAGONISTI DELLAPPRENDIMENTO E CREATORI DEL PROPRIO PRODOTTO E QUINDI PROTAGONISTI DEL PROCESSO DI APPRENDIMENTO. LA ROBOTICA LI AIUTA A SVILUPPARE LE COMPETENZE COGNITIVE TIPICHE DEL PENSIERO COMPUTAZIONALE AD IMPARARE A PROGETTARE IL LORO LAVORO E AD INCREMENTARE LE COMPETENZE DI PROBLEM SOLVING. ESSA NON RIENTRA SOLO NEL CAMPO DELLINFORMATICA E DELLA MATEMATICA MA UNATTIVIT INTERDISCIPLINARE CHE STIMOLA GLI ALUNNI A METTERE IN CAMPO LE CAPACIT LOGICHE QUELLE DI ANALISI E DI SINTESI SVILUPPANDO IL PENSIERO CRITICO REALIZZANDO IL PUNTO DINCONTRO TRA MANUALIT ARTIGIANATO CREATIVIT E LABORATORIALIT IN CUI LA FANTASIA E IL FARE SI INCONTRANO CONIUGANDO TRADIZIONE E FUTURO RECUPERANDO PRATICHE ED INNOVANDOLE. GLI ALUNNI DOVRANNO (Italian)
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THE PROJECT ADOPTS NEW FORMS OF LABORATORY TEACHING. THE APPLICATION OF ROBOTICS FOR EDUCATIONAL AND CREATIVE PURPOSES ENABLES THE DEVELOPMENT OF ABILIT SOCIAL AND CIVIC LOGIC. THROUGH THIS METHODOLOGICAL APPROACH, CHILDREN BECOME PROTAGONISTS OF LEARNING AND CREATORS OF THEIR OWN PRODUCT AND THUS ACTORS IN THE LEARNING PROCESS. ROBOTICS HELPS THEM TO DEVELOP COGNITIVE THINKING OF COMPUTATIONAL THINKING TO DESIGN THEIR WORK AND TO INCREASE PROBLEM-SOLVING SKILLS. IT IS NOT ONLY IN THE FIELD OF DELLINFORMATICA AND MATHEMATICS, BUT INTERDISCIPLINARY IASSIT, WHICH ENCOURAGES PUPILS TO PUT THEIR OWN LOGICS IN THE FIELD OF ANALYSIS AND SYNTHESIS THROUGH THE DEVELOPMENT OF CRITICAL THINKING BY SETTING UP CRITICAL THINKING IN THE FIELD OF ARCHAIC CRAFTS OF CREAATIVIT AND LABORATORIALIT WHERE THE IMAGINATION AND TO DO IT MEET BY COMBINING TRADITION AND THE FUTURE WITH THE PRACTICE OF RETRIEVING PRACTICES AND INNOVIODOLE. PUPILS MUST (English)
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Identifiers
G48H19000060001
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