The Game Incubator Göteborg (The GiG 2020) (Q2660571): Difference between revisions

From EU Knowledge Graph
Jump to navigation Jump to search
(‎Changed an Item)
(‎Changed an Item: Edited by the beneficiary bot - attach the beneficiary based on the string)
Property / beneficiary
 
Property / beneficiary: Q2758078 / rank
 
Normal rank

Revision as of 13:17, 21 June 2021

No description defined
Language Label Description Also known as
English
The Game Incubator Göteborg (The GiG 2020)
No description defined

    Statements

    0 references
    4,314,230.0 Swedish krona
    0 references
    427,108.77 Euro
    28 April 2021
    0 references
    10,640,931.0 Swedish krona
    0 references
    1,053,452.169 Euro
    28 April 2021
    0 references
    41.0 percent
    0 references
    41.0 percent
    0 references
    1 January 2018
    0 references
    31 August 2021
    0 references
    Science Park Skövde AB
    0 references
    0 references
    54123
    0 references
    Projektet har som målgrupp entreprenörer som har en affärsidé inom dataspel och vill utveckla den vidare. Gothia Innovation AB i Skövde, har sedan 2004 drivit inkubatorverksamhet för spelföretag och under senaste åren har verksamheten breddats ut även på Lindholmen, Göteborg. Det som är nyskapande i den nya satsningen som ansökan avser, är ett ökat fokus på jämställdhetsintegrering i verksamheten, en utveckling av befintliga inkubationsmetoder och -processer utifrån målgruppens specifika behov samt ett nytt, strukturerat arbetssätt för att interagera med etablerade företag inom dataspelsbranschen. (Swedish)
    0 references
    As a target group, the project has entrepreneurs who have a business idea in computer games and want to develop it further. Gothia Innovation AB in Skövde, has been running incubator operations for gaming companies since 2004, and in recent years the business has also expanded at Lindholmen, Gothenburg. What is innovative in the new initiative that the application concerns is an increased focus on gender mainstreaming in the business, the development of existing incubation methods and processes based on the target group’s specific needs and a new, structured approach to interact with established companies in the computer game industry. (English)
    29 April 2021
    0 references

    Identifiers

    20201536
    0 references