To adapt the use and operation of the gaming & solution; car mechanics of Simulator & rdning; to the virtual reality (VR). (Q80067): Difference between revisions

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(‎Removed claim: summary (P836): Reference_reference_programme_aids:SA.41471 (2015/X) _public:Article 25 of Commission Regulation (EC) No 651/2014 of 17 June 2014 declaring certain categories of aid compatible with the internal market in the application of Article 107 and 108 of the Treaty (OJ(OJ LThe EU L 187/1 of 26.06.2014), the project is the development of an innovative CMS technology as an ecosystem to adapt the way and function of the game to virtual reality.The CMS te...)
(‎Created claim: summary (P836): Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to develop an innovative CMS VR technology, an ecosystem that allows to adapt the way and functioning of the game to...)
Property / summary
 
Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to develop an innovative CMS VR technology, an ecosystem that allows to adapt the way and functioning of the game to the possibilities of virtual reality. Developed CMS VR technology will be integrated into the game „Car Mechanic Simulator” and as a result of the project, a playable game prototype for virtual reality platform (VR) will be developed – „Car Mechanic Simulator Virtual Reality”. A key research problem is the lack of advanced mechanisms in the current state of technology to adapt the simulation game to a high-tech VR device. CMS VR technology developed as part of the project and used in the game prototype „Car mechanic Simulator” it will eliminate many deficiencies in VR mechanisms in previous games. Only amateur, low-quality and technical productions are available, which are characterised by low liquidity (FPS number), low quality and resolution textures and models, poorly designed gameplay, a small range of player action in the game. Within the framework of the project will be developed mechanisms for precise motion mapping, interaction system, virtual object presentation algorithms, algorithms for handling spatial sounds. These elements will create a complex system – the technological ecosystem CMS VR will then be implemented into the game prototype “Car Mechanic Simulator Virtual Reality”. The project’s objective will be achieved by carrying out R & D activities consisting of: — precise motion mapping mechanisms, m (English)
Property / summary: Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to develop an innovative CMS VR technology, an ecosystem that allows to adapt the way and functioning of the game to the possibilities of virtual reality. Developed CMS VR technology will be integrated into the game „Car Mechanic Simulator” and as a result of the project, a playable game prototype for virtual reality platform (VR) will be developed – „Car Mechanic Simulator Virtual Reality”. A key research problem is the lack of advanced mechanisms in the current state of technology to adapt the simulation game to a high-tech VR device. CMS VR technology developed as part of the project and used in the game prototype „Car mechanic Simulator” it will eliminate many deficiencies in VR mechanisms in previous games. Only amateur, low-quality and technical productions are available, which are characterised by low liquidity (FPS number), low quality and resolution textures and models, poorly designed gameplay, a small range of player action in the game. Within the framework of the project will be developed mechanisms for precise motion mapping, interaction system, virtual object presentation algorithms, algorithms for handling spatial sounds. These elements will create a complex system – the technological ecosystem CMS VR will then be implemented into the game prototype “Car Mechanic Simulator Virtual Reality”. The project’s objective will be achieved by carrying out R & D activities consisting of: — precise motion mapping mechanisms, m (English) / rank
 
Normal rank
Property / summary: Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to develop an innovative CMS VR technology, an ecosystem that allows to adapt the way and functioning of the game to the possibilities of virtual reality. Developed CMS VR technology will be integrated into the game „Car Mechanic Simulator” and as a result of the project, a playable game prototype for virtual reality platform (VR) will be developed – „Car Mechanic Simulator Virtual Reality”. A key research problem is the lack of advanced mechanisms in the current state of technology to adapt the simulation game to a high-tech VR device. CMS VR technology developed as part of the project and used in the game prototype „Car mechanic Simulator” it will eliminate many deficiencies in VR mechanisms in previous games. Only amateur, low-quality and technical productions are available, which are characterised by low liquidity (FPS number), low quality and resolution textures and models, poorly designed gameplay, a small range of player action in the game. Within the framework of the project will be developed mechanisms for precise motion mapping, interaction system, virtual object presentation algorithms, algorithms for handling spatial sounds. These elements will create a complex system – the technological ecosystem CMS VR will then be implemented into the game prototype “Car Mechanic Simulator Virtual Reality”. The project’s objective will be achieved by carrying out R & D activities consisting of: — precise motion mapping mechanisms, m (English) / qualifier
 
point in time: 14 October 2020
Timestamp+2020-10-14T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 day
Before0
After0

Revision as of 11:16, 14 October 2020

Project in Poland financed by DG Regio
Language Label Description Also known as
English
To adapt the use and operation of the gaming & solution; car mechanics of Simulator & rdning; to the virtual reality (VR).
Project in Poland financed by DG Regio

    Statements

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    650,278.03 zloty
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    156,066.73 Euro
    13 January 2020
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    1,083,796.72 zloty
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    260,111.21 Euro
    13 January 2020
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    60.0 percent
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    1 January 2017
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    31 December 2018
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    PLAYWAY SPÓŁKA AKCYJNA
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    52°32'46.3"N, 21°12'26.3"E
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    Numer_referencyjny_programu_pomocowego: SA.41471(2015/X) Przeznaczenie_pomocy_publicznej: art. 25 rozporządzenia KE nr 651/2014 z dnia 17 czerwca 2014 r. uznające niektóre rodzaje pomocy za zgodne z rynkiem wewnętrznym w stosowaniu art. 107 i 108 Traktatu (Dz. Urz. UE L 187/1 z 26.06.2014),Przedmiotem projektu jest opracowanie innowacyjnej technologii CMS VR, stanowiącej ekosystem pozwalający na dostosowanie sposobu i funkcjonowania gry do możliwości wirtualnej rzeczywistości. Opracowana technologia CMS VR zostanie zaimplemetowana do gry „Car Mechanic Simulator” i w efekcie realizacji projektu zostanie opracowany grywalny prototyp gry na platformę wirtualnej rzeczywistości (VR) – „Car Mechanic Simulator Virtual Reality”. Kluczowym problemem badawczym jest brak w obecnym stanie techniki zaawansowanych mechanizmów pozwalających na zaadaptowanie gry o tematyce symulacyjnej na urządzenie VR na wysokim poziomie technologicznym. Technologia CMS VR opracowana w ramach projektu i zastosowana w prototypie gry „Car mechanic Simulator” pozwoli na eliminacje wielu niedoskonałości mechanizmów VR w dotychczas stosowanych grach. Dostępne są jedynie produkcje amatorskie, o niskich walorach jakościowych i technicznych, które charakteryzują się niską płynnością (liczba FPS), niską jakością i rozdzielczością tekstur oraz modeli, źle zaprojektowaną rozgrywką, niewielkim zakresem możliwych dla gracza działań w grze. W ramach realizacji projektu zostaną opracowane mechanizmy precyzyjnego odwzorowania ruchu, system interakcji, algorytmy wirtualnej prezentacji obiektów, algorytmy obsługi dźwięków przestrzennych. Elementy te będą tworzyć system złożony – ekosystem technologiczny CMS VR, który następnie zostanie zaimplementowany do prototypu gry „Car Mechanic Simulator Virtual Reality”. Cel projektu zostanie osiągnięty przez realizację prac B+R polegających na opracowaniu: - mechanizmów precyzyjnego odwzorowania ruchu, m (Polish)
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    Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to develop an innovative CMS VR technology, an ecosystem that allows to adapt the way and functioning of the game to the possibilities of virtual reality. Developed CMS VR technology will be integrated into the game „Car Mechanic Simulator” and as a result of the project, a playable game prototype for virtual reality platform (VR) will be developed – „Car Mechanic Simulator Virtual Reality”. A key research problem is the lack of advanced mechanisms in the current state of technology to adapt the simulation game to a high-tech VR device. CMS VR technology developed as part of the project and used in the game prototype „Car mechanic Simulator” it will eliminate many deficiencies in VR mechanisms in previous games. Only amateur, low-quality and technical productions are available, which are characterised by low liquidity (FPS number), low quality and resolution textures and models, poorly designed gameplay, a small range of player action in the game. Within the framework of the project will be developed mechanisms for precise motion mapping, interaction system, virtual object presentation algorithms, algorithms for handling spatial sounds. These elements will create a complex system – the technological ecosystem CMS VR will then be implemented into the game prototype “Car Mechanic Simulator Virtual Reality”. The project’s objective will be achieved by carrying out R & D activities consisting of: — precise motion mapping mechanisms, m (English)
    14 October 2020
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    Identifiers

    POIR.01.02.00-00-0143/16
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