LAST — Algorithm for Real Life Algorithms (Q80048): Difference between revisions
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(Removed claim: summary (P836): The object of the ‘Altitude of Life algorithm’ (& quot Project;) is the development of R & D in the field of software and video games, with the aim of developing an advanced and unique artificial society of AI technology with the working title of the Altitude Life Index algorithm (& quarter).The key elements of the new technology are the complex, multi-layered personality of NPC actors, sophisticated mechanisms for the generation of a single,...) |
(Created claim: summary (P836): The subject of the project Real Life Algorithm ("Projekt") is to carry out R & D work in the field of software and video games, in order to develop advanced and internationally unique artificial intelligence of society with the working title of Real Life Algorithm ("APŻamp;quot;). Key elements of the new technology are the concept of a complex multilayer personality of NPC actors (Non-Playable-characters), advanced mechanisms for...) |
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The subject of the project Real Life Algorithm ("Projekt") is to carry out R & D work in the field of software and video games, in order to develop advanced and internationally unique artificial intelligence of society with the working title of Real Life Algorithm ("APŻamp;quot;). Key elements of the new technology are the concept of a complex multilayer personality of NPC actors (Non-Playable-characters), advanced mechanisms for generating the behavior of a single, unique NPC, along with a random allocation system for actors at the start of the next game, and a community management algorithm and self-learning ability. The algorithm will be developed for the Applicant’s own needs and implemented in the production process of future video games, which will increase the playability of RPG games by increasing the reality of the functioning of their characters (NPC actors), thereby increasing the visibility of the immersion effect and the replay value value. The project fits into the framework of 19 National Intelligent Specialisation – Intelligent Creation Technologies and has a positive impact on the implementation of sustainable development policies in terms of reducing resources and materials consumed in distribution. The result of the project is characterised by global innovation, as confirmed by the market research carried out, the review of the patent base and the applicant’s experience and his knowledge of competition. To date, there is no solution combining the functionalities of the designed algorithm, including the complexity of the Actors’ Personality (NPC) in the surrounding, open world of gameplay, the ability to always select a set of features of the complex personality of each actor at the start of the new gameplay, the complex logic of warst functioning (English) | |||||||||||||||
Property / summary: The subject of the project Real Life Algorithm ("Projekt") is to carry out R & D work in the field of software and video games, in order to develop advanced and internationally unique artificial intelligence of society with the working title of Real Life Algorithm ("APŻamp;quot;). Key elements of the new technology are the concept of a complex multilayer personality of NPC actors (Non-Playable-characters), advanced mechanisms for generating the behavior of a single, unique NPC, along with a random allocation system for actors at the start of the next game, and a community management algorithm and self-learning ability. The algorithm will be developed for the Applicant’s own needs and implemented in the production process of future video games, which will increase the playability of RPG games by increasing the reality of the functioning of their characters (NPC actors), thereby increasing the visibility of the immersion effect and the replay value value. The project fits into the framework of 19 National Intelligent Specialisation – Intelligent Creation Technologies and has a positive impact on the implementation of sustainable development policies in terms of reducing resources and materials consumed in distribution. The result of the project is characterised by global innovation, as confirmed by the market research carried out, the review of the patent base and the applicant’s experience and his knowledge of competition. To date, there is no solution combining the functionalities of the designed algorithm, including the complexity of the Actors’ Personality (NPC) in the surrounding, open world of gameplay, the ability to always select a set of features of the complex personality of each actor at the start of the new gameplay, the complex logic of warst functioning (English) / rank | |||||||||||||||
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Property / summary: The subject of the project Real Life Algorithm ("Projekt") is to carry out R & D work in the field of software and video games, in order to develop advanced and internationally unique artificial intelligence of society with the working title of Real Life Algorithm ("APŻamp;quot;). Key elements of the new technology are the concept of a complex multilayer personality of NPC actors (Non-Playable-characters), advanced mechanisms for generating the behavior of a single, unique NPC, along with a random allocation system for actors at the start of the next game, and a community management algorithm and self-learning ability. The algorithm will be developed for the Applicant’s own needs and implemented in the production process of future video games, which will increase the playability of RPG games by increasing the reality of the functioning of their characters (NPC actors), thereby increasing the visibility of the immersion effect and the replay value value. The project fits into the framework of 19 National Intelligent Specialisation – Intelligent Creation Technologies and has a positive impact on the implementation of sustainable development policies in terms of reducing resources and materials consumed in distribution. The result of the project is characterised by global innovation, as confirmed by the market research carried out, the review of the patent base and the applicant’s experience and his knowledge of competition. To date, there is no solution combining the functionalities of the designed algorithm, including the complexity of the Actors’ Personality (NPC) in the surrounding, open world of gameplay, the ability to always select a set of features of the complex personality of each actor at the start of the new gameplay, the complex logic of warst functioning (English) / qualifier | |||||||||||||||
point in time: 14 October 2020
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Revision as of 10:50, 14 October 2020
Project in Poland financed by DG Regio
Language | Label | Description | Also known as |
---|---|---|---|
English | LAST — Algorithm for Real Life Algorithms |
Project in Poland financed by DG Regio |
Statements
1,529,633.42 zloty
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2,485,390.03 zloty
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61.55 percent
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1 February 2018
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31 January 2020
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HUCKLEBERRY GAMES SPÓŁKA AKCYJNA
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Przedmiotem projektu Algorytm Prawdziwego Życia ("Projekt") jest przeprowadzenie prac B+R w zakresie oprogramowania i gier wideo, celem opracowania zaawansowanej i unikalnej w skali międzynarodowej technologii sztucznej inteligencji społeczeństwa o roboczym tytule Algorytm Prawdziwego Życia ("APŻ"). Kluczowe elementy nowej technologii to koncepcja złożonej, wielowarstwowej osobowości aktorów NPC (Non-playable-characters), zaawansowane mechanizmy generowania zachowania pojedynczego, unikalnego NPC wraz z systemem losowego przydzielania cech aktorom podczas rozpoczęcia kolejnej rozgrywki oraz algorytmem zarządzania społecznością i zdolnością samouczenia się. Algorytm zostanie opracowany na potrzeby własne Wnioskodawcy i wdrożony w procesie produkcji przyszłych gier wideo, co pozwoli na zwiększenie grywalności gier RPG poprzez podniesienie realizmu funkcjonowania występujących w nich postaci (aktorów NPC), tym samym zwiększając odczuwalność efektu immersji oraz wartość replay value. Projekt wpisuje się w ramy 19 Krajowej Inteligentnej Specjalizacji – Inteligentne Technologie Kreacyjne oraz posiada pozytywny wpływ na realizację polityki zrównoważonego rozwoju w zakresie ograniczenia zasobów i materiałów zużytych w ramach dystrybucji. Rezultat projektu odznacza się innowacyjnością na skalę światową, co potwierdza przeprowadzone badanie rynkowe, przegląd bazy patentowej i doświadczenie Wnioskodawcy oraz jego wiedza na temat konkurencji. Na dzień dzisiejszy, nie występuje rozwiązanie łączące funkcjonalności projektowanego algorytmu, w tym złożoność osobowości aktorów (NPC) w otaczającym, otwartym świecie rozgrywki, zdolność każdorazowego dobierania zestawu cech złożonej osobowości każdego z aktorów przy rozpoczynaniu nowej rozgrywki, złożoną logikę funkcjonowania warst (Polish)
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The subject of the project Real Life Algorithm ("Projekt") is to carry out R & D work in the field of software and video games, in order to develop advanced and internationally unique artificial intelligence of society with the working title of Real Life Algorithm ("APŻamp;quot;). Key elements of the new technology are the concept of a complex multilayer personality of NPC actors (Non-Playable-characters), advanced mechanisms for generating the behavior of a single, unique NPC, along with a random allocation system for actors at the start of the next game, and a community management algorithm and self-learning ability. The algorithm will be developed for the Applicant’s own needs and implemented in the production process of future video games, which will increase the playability of RPG games by increasing the reality of the functioning of their characters (NPC actors), thereby increasing the visibility of the immersion effect and the replay value value. The project fits into the framework of 19 National Intelligent Specialisation – Intelligent Creation Technologies and has a positive impact on the implementation of sustainable development policies in terms of reducing resources and materials consumed in distribution. The result of the project is characterised by global innovation, as confirmed by the market research carried out, the review of the patent base and the applicant’s experience and his knowledge of competition. To date, there is no solution combining the functionalities of the designed algorithm, including the complexity of the Actors’ Personality (NPC) in the surrounding, open world of gameplay, the ability to always select a set of features of the complex personality of each actor at the start of the new gameplay, the complex logic of warst functioning (English)
14 October 2020
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Identifiers
POIR.01.02.00-00-0124/17
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