DEVELOPMENT OF THE SAMOCA SYSTEM FOR THE AUTOMATIC MODELLING OF REAL TIME OPTIONS FOR REAL TIME GAME IN GAMBLING AND HORROR SPECIES, BASED ON THE INTERPRETATION OF THE PLAYER’S RESPONSE AND PSYCHOLOGY (Q80010): Difference between revisions
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(Removed claim: summary (P836): Reference_reference_programme_aids:SA.41471 (2015/X) _public:Article 25 of Commission Regulation (EC) No 651/2014 of 17 June 2014 declaring certain categories of aid compatible with the internal market in the application of Article 107 and 108 of the Treaty (OJ(OJ LEU L 187/1, 26.06.2014), the project is R & D in the field of software, with the aim of developing a self-learning system enabling modelled options in games of the horror species to...) |
(Created claim: summary (P836): Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to carry out R & D work in the field of software, to develop a self-learning system enabling modeled customised gamep...) |
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Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to carry out R & D work in the field of software, to develop a self-learning system enabling modeled customised gameplay variants in horror games. This system will be developed for the development of future video games by the Applicant to speed up the work of game developers and will make it more attractive to players in terms of playability, realism and vitality. The project fits into the framework of 19 National Intelligent Specialisation – Intelligent Creation Technologies. The project has a positive impact on the implementation of sustainable development policies to reduce energy intensity in the production of future video games. The result of the project is characterised by innovation in the world. This is confirmed by market research, competitive environment and patent base review. Currently, there are no solutions on the world market that combine the functionalities of the designed system, including the ability to model personalised gameplay in horror games, interactivity, real-time operation, intuitive format for system description, self-learning and modularity. Implementation of the project results will take place in its own business, by implementing the system as part of future video games produced by the Applicant. The applicant shall have adequate human resources to the scope of the project. The applicant has the majority of the necessary infrastructure resources, the others planning to acquire under the project. The implementation of the project will allow the Applicant to generate cost savings related to the production of video games (English) | |||||||||||||||
Property / summary: Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to carry out R & D work in the field of software, to develop a self-learning system enabling modeled customised gameplay variants in horror games. This system will be developed for the development of future video games by the Applicant to speed up the work of game developers and will make it more attractive to players in terms of playability, realism and vitality. The project fits into the framework of 19 National Intelligent Specialisation – Intelligent Creation Technologies. The project has a positive impact on the implementation of sustainable development policies to reduce energy intensity in the production of future video games. The result of the project is characterised by innovation in the world. This is confirmed by market research, competitive environment and patent base review. Currently, there are no solutions on the world market that combine the functionalities of the designed system, including the ability to model personalised gameplay in horror games, interactivity, real-time operation, intuitive format for system description, self-learning and modularity. Implementation of the project results will take place in its own business, by implementing the system as part of future video games produced by the Applicant. The applicant shall have adequate human resources to the scope of the project. The applicant has the majority of the necessary infrastructure resources, the others planning to acquire under the project. The implementation of the project will allow the Applicant to generate cost savings related to the production of video games (English) / rank | |||||||||||||||
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Property / summary: Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to carry out R & D work in the field of software, to develop a self-learning system enabling modeled customised gameplay variants in horror games. This system will be developed for the development of future video games by the Applicant to speed up the work of game developers and will make it more attractive to players in terms of playability, realism and vitality. The project fits into the framework of 19 National Intelligent Specialisation – Intelligent Creation Technologies. The project has a positive impact on the implementation of sustainable development policies to reduce energy intensity in the production of future video games. The result of the project is characterised by innovation in the world. This is confirmed by market research, competitive environment and patent base review. Currently, there are no solutions on the world market that combine the functionalities of the designed system, including the ability to model personalised gameplay in horror games, interactivity, real-time operation, intuitive format for system description, self-learning and modularity. Implementation of the project results will take place in its own business, by implementing the system as part of future video games produced by the Applicant. The applicant shall have adequate human resources to the scope of the project. The applicant has the majority of the necessary infrastructure resources, the others planning to acquire under the project. The implementation of the project will allow the Applicant to generate cost savings related to the production of video games (English) / qualifier | |||||||||||||||
point in time: 14 October 2020
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Revision as of 10:49, 14 October 2020
Project in Poland financed by DG Regio
Language | Label | Description | Also known as |
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English | DEVELOPMENT OF THE SAMOCA SYSTEM FOR THE AUTOMATIC MODELLING OF REAL TIME OPTIONS FOR REAL TIME GAME IN GAMBLING AND HORROR SPECIES, BASED ON THE INTERPRETATION OF THE PLAYER’S RESPONSE AND PSYCHOLOGY |
Project in Poland financed by DG Regio |
Statements
Q2524466 (Deleted Item)
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10,220,540.98 zloty
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14,975,190.0 zloty
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68.25 percent
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1 September 2017
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29 February 2020
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BLOOBER TEAM SPÓŁKA AKCYJNA
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Numer_referencyjny_programu_pomocowego: SA.41471(2015/X) Przeznaczenie_pomocy_publicznej: art. 25 rozporządzenia KE nr 651/2014 z dnia 17 czerwca 2014 r. uznające niektóre rodzaje pomocy za zgodne z rynkiem wewnętrznym w stosowaniu art. 107 i 108 Traktatu (Dz. Urz. UE L 187/1 z 26.06.2014),Przedmiotem projektu jest przeprowadzenie prac B+R w zakresie oprogramowania, celem opracowania samouczącego się systemu umożliwiającego modelowane spersonalizowanych wariantów rozgrywki w grach z gatunku horror. System ten zostanie opracowany na potrzeby wykorzystania go w procesie produkcji przyszłych gier wideo przez Wnioskodawcę, co pozwoli na przyspieszenie prac twórców gier, a graczom udostępni produkty bardziej atrakcyjne pod kątem grywalności, realizmu i żywotności. Projekt wpisuje się w ramy 19 Krajowej Inteligentnej Specjalizacji – Inteligentne Technologie Kreacyjne. Projekt ma pozytywny wpływ na realizację polityki zrównoważonego rozwoju w zakresie ograniczenia energochłonności przy procesie produkcji przyszłych gier wideo. Rezultat projektu odznacza się innowacyjnością w skali świata. Potwierdzają to badania rynku, otoczenia konkurencyjnego oraz przegląd bazy patentowej. Aktualnie, na rynku światowym nie są dostępne rozwiązania łączące funkcjonalności projektowanego systemu, w tym możliwość modelowania spersonalizowanej rozgrywki w grach z gatunku horror, interaktywność, działanie w czasie rzeczywistym, intuicyjny format opisu reguł systemu, samouczenie i modularność. Wdrożenie wyników projektu nastąpi we własnej działalności gospodarczej, poprzez zaimplementowanie systemu, jako elementu przyszłych gier wideo wyprodukowanych przez Wnioskodawcę. Wnioskodawca posiada adekwatne do zakresu projektu zasoby ludzkie. Wnioskodawca posiada większość niezbędnych zasobów infrastrukturalnych, pozostałe planuje nabyć w ramach projektu. Realizacja projektu pozwoli Wnioskodawcy na wygenerowanie oszczędności kosztowych związanych z procesem produkcji gier wideo (Polish)
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Reference number of the aid programme: SA.41471(2015/X) Purpose of public aid: Article 25 of EC Regulation No 651/2014 of 17 June 2014 declaring certain types of aid compatible with the internal market in the application of Articles 107 and 108 of the Treaty (OJ L. I'm sorry. EU L 187/1 of 26.06.2014),The object of the project is to carry out R & D work in the field of software, to develop a self-learning system enabling modeled customised gameplay variants in horror games. This system will be developed for the development of future video games by the Applicant to speed up the work of game developers and will make it more attractive to players in terms of playability, realism and vitality. The project fits into the framework of 19 National Intelligent Specialisation – Intelligent Creation Technologies. The project has a positive impact on the implementation of sustainable development policies to reduce energy intensity in the production of future video games. The result of the project is characterised by innovation in the world. This is confirmed by market research, competitive environment and patent base review. Currently, there are no solutions on the world market that combine the functionalities of the designed system, including the ability to model personalised gameplay in horror games, interactivity, real-time operation, intuitive format for system description, self-learning and modularity. Implementation of the project results will take place in its own business, by implementing the system as part of future video games produced by the Applicant. The applicant shall have adequate human resources to the scope of the project. The applicant has the majority of the necessary infrastructure resources, the others planning to acquire under the project. The implementation of the project will allow the Applicant to generate cost savings related to the production of video games (English)
14 October 2020
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Identifiers
POIR.01.02.00-00-0089/16
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