Game-based Entrepreneurship Training Zealand (Q2100904): Difference between revisions

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(‎Created claim: summary (P836): It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and practit...)
(‎Removed claim: summary (P836): It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and pract...)
Property / summary
It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and practitioners in the field of game-based diadactics and entrepreneurship training as well as entrepreneurs. Together with a number of advisors, they will help teachers develop and run the best possible courses.The project will organise three workshops along the way.The project will be carried out in Region Zealand together with the identical sister project aimed at the rest of Denmark. (English)
 
Property / summary: It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and practitioners in the field of game-based diadactics and entrepreneurship training as well as entrepreneurs. Together with a number of advisors, they will help teachers develop and run the best possible courses.The project will organise three workshops along the way.The project will be carried out in Region Zealand together with the identical sister project aimed at the rest of Denmark. (English) / rank
Normal rank
 
Property / summary: It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and practitioners in the field of game-based diadactics and entrepreneurship training as well as entrepreneurs. Together with a number of advisors, they will help teachers develop and run the best possible courses.The project will organise three workshops along the way.The project will be carried out in Region Zealand together with the identical sister project aimed at the rest of Denmark. (English) / qualifier
point in time: 12 October 2020
Timestamp+2020-10-12T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 day
Before0
After0
 

Revision as of 10:00, 12 October 2020

Project in Denmark financed by DG Regio
Language Label Description Also known as
English
Game-based Entrepreneurship Training Zealand
Project in Denmark financed by DG Regio

    Statements

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    1,399,440.0 Danish krone
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    181,927.2 Euro
    16 January 2020
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    2,332,400.0 Danish krone
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    303,212.0 Euro
    13 January 2020
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    60.0 percent
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    30 August 2019
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    31 December 2021
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    Zealand Sjællands Erhvervsakademi S/I
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    55°27'13.7"N, 12°10'52.3"E
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    4600
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    Det er bevist at spilelementer i iværksætteriundervisning påvirker deltagernes intention om at starte en ny virksomhed positivt.Projektet vil stille eksperter og rådgivere til rådighed for 10 undervisere der skal udvikle fem spilbaserede iværksætteriundervisningsforløb for tlsammen 250 studerende. De studerende vil efterfølgende starte tolv nye virksomheder.Projektet har et tilknyttet ekspertpanel bestående af forskere og praktikere inden for spilbaseret diadaktik og iværksætteriundervisning samt iværksættere. De skal sammen med en række rådgivere hjælpe underviserne med at udvikle og afvikle de bedst mulige forløb.Projektet afholder tre workshop undervejs.Projektet gennemføres i Region Sjælland sammen med identisk søsterprojektet rettet mod det øvrige Danmark. (Danish)
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    Identifiers

    148
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