Game-based entrepreneurship education (Q2100904): Difference between revisions
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Revision as of 16:30, 25 March 2020
Project in Denmark financed by DG Regio
Language | Label | Description | Also known as |
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English | Game-based entrepreneurship education |
Project in Denmark financed by DG Regio |
Statements
1,399,440.0 Danish krone
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2,332,400.0 Danish krone
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60.0 percent
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30 August 2019
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31 December 2021
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Zealand Sjællands Erhvervsakademi S/I
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4600
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Det er bevist at spilelementer i iværksætteriundervisning påvirker deltagernes intention om at starte en ny virksomhed positivt.Projektet vil stille eksperter og rådgivere til rådighed for 10 undervisere der skal udvikle fem spilbaserede iværksætteriundervisningsforløb for tlsammen 250 studerende. De studerende vil efterfølgende starte tolv nye virksomheder.Projektet har et tilknyttet ekspertpanel bestående af forskere og praktikere inden for spilbaseret diadaktik og iværksætteriundervisning samt iværksættere. De skal sammen med en række rådgivere hjælpe underviserne med at udvikle og afvikle de bedst mulige forløb.Projektet afholder tre workshop undervejs.Projektet gennemføres i Region Sjælland sammen med identisk søsterprojektet rettet mod det øvrige Danmark. (Danish)
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It is proven that gambling elements in entrepreneurship education have an impact on participants’ intention to start a new business. the project will make experts and advisers available to 10 trainers to develop five game-based training sessions for together 250 students. The students will subsequently start twelve new businesses.The project has a related panel of experts, consisting of researchers and practitioners on gamy-based didactics and entrepreneurial education and entrepreneurs. Together with a number of advisors, they will help teachers to develop and phase out the best possible precursors. the project will organise three workshops, the project will be carried out in the Region of Zealand with the same sister project for the rest of Denmark. (English)
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Identifiers
148
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