Protecting underwater heritage through its digitalization and valorisation as a novel touristic offer (Q4299223): Difference between revisions
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Latest revision as of 21:13, 24 June 2022
Project Q4299223 in Montenegro, Croatia, Bosnia and Herzegovina
Language | Label | Description | Also known as |
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English | Protecting underwater heritage through its digitalization and valorisation as a novel touristic offer |
Project Q4299223 in Montenegro, Croatia, Bosnia and Herzegovina |
Statements
864,261.57 Euro
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1,016,778.32 Euro
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85.0 percent
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15 August 2020
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14 August 2022
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University of Montenegro
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From the historical – archaeological point of view, the Adriatic sea has been an unique basin, for millennia the priority transport link for the peoples living on the seashore. Their transit left numerous traces in the seabed of the areas concerned by these ancient commercial routes, and ruins of landing places, harbors or inhabited villages by the sea remain. This peculiarity allows us, through the synergy offered by the Interreg programme, to propose the cultural improvement as a strong point towards the local development; such development would mainly be directed to the economic upgrading of the affected areas. The project aims at applying on sample areas a methodological and technological protocol based on research/ knowledge and development/communication of an underwater archaeological site that is complex and multi-stratified, characterized by strong diversity. The project’s objective is therefore to improve destination management and tourism valorisations of underwater cultural sites of East Adriatic region and Increase accessibility of different typologies of underwater sites using Virtual and Augmented Reality in order to try to reduce the loss of important cultural heritages as well as to guarantee an economic spin-off deriving directly from the creation of a sector linked to the tourist-cultural promotion of the context of reference. WRECK4ALL will target local communities as long-term keepers of vitality at tourist destinations, promote co-creative partnerships among tourism and cultural actors, public decision makers, creative companies, associations of citizens, facilitating exchange of information. An immersive VR approach renders underwater sites accessible to a wider public, including people with different kinds of disabilities. Building capacity for professionals already working in this field will help them adapt to the concept, in spite of limited organizational or financial resources. (English)
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