STRATUS - Pushing the Limits of VR in Cultural and Natural Heritage (Q4297688): Difference between revisions

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Revision as of 13:58, 17 June 2022

Project Q4297688 in Ireland, Iceland, United Kingdom
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English
STRATUS - Pushing the Limits of VR in Cultural and Natural Heritage
Project Q4297688 in Ireland, Iceland, United Kingdom

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    90,189.72 Euro
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    153,773.42 Euro
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    58.65 percent
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    1 July 2020
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    30 June 2022
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    Mayo County Council
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    55°0'21.10"N, 7°19'29.28"W
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    56°20'28.39"N, 2°47'35.38"W
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    53°51'14.58"N, 9°17'57.05"W
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    65°16'0.73"N, 14°23'41.46"W
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    Our view is that connecting with emergent digital tech and changing digital literacies is key to re-energising our towns, villages and communities. Stratus will use disruptive VR technologies to enable exploration of the Past, Present and Future, maximising societal benefits from natural and cultural heritage. In Stratus we will use VR to enhance the visitor experience, help direct the flows of visitors and inform policy. We will push the limits of VR today with the goal of enabling its potential to be realised in the future. We will develop VR solutions that enhance and integrate exploration of cultural and natural heritage. This will bring together real-world media (aerial, 360, 3D and stereoscopic) with virtual world media enabling new perspectives on natural and cultural heritage to enrich onsite experiences and inform digital narratives. We will design collaborative heritage VR where multiple users communicate within the same Virtual Environment, mixing onsite and offsite participants and using VR to connect together cultural and natural heritage sites both enhancing experience and managing flows of visitors (Wild Atlantic Way). We will use a practice based approach developing solutions within use cases in doing so we will push the limits of VR. We will hold partner meetings in Iceland, Scotland and Ireland. We will hold workshops in Ireland and Norway. Narrative will connect with history, science and myth, we will address climate change and threats to heritage and address how VR can enrich both informal and formal educational scenarios. We will make it easy for domain specialists to contribute to VR solutions by developing toolkits as well as encouraging technology transfer and spread as transnational knowledge exchange. Our target audiences will include end user visitors, community members, local and sector wide heritage organisations and policy makers. (English)
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