Development of educational technology based on video annotation (Q3929925): Difference between revisions
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Experimental development: Our goal is to develop a technology for education that can improve the efficiency of the educational methodology by complementing video recordings. Based on our prototype development, we wish to implement a new cloud-based annotation technology and interactive educational technology based on a decision tree structure. During the technological innovation created by us, the video will not be re-encoded, physically separated from the additional information, so the visual and audio material always retains its original state. To this end, two main activities (video annotation, interactive educational technology) are distinguished in the project. In both cases, we can increase the speed and efficiency of knowledge transfer. The resulting prototype uses web technologies and is able to operate even in a cloudy service. The prototype created during the development consists of the following components: 1.) Annotation Module Editor submodule Annoted video document library 2.) Interactive educational technology module Decision tree compiling submodul Editor submodul Education technology document library 3.) Access management module 1.)Annotation module Videos intended for the dissemination of information are often required to display additional or awareness-raising elements to users in addition to the visual and audio material. Providing the videos with relevant additional information is an excellent option. Such information may include, for example, other information related to the topic (learning material, test questions, ‘wikipedia’, encyclopedia or knowledge library, contact details, etc.) or an indication of the details contained in the video. There would be a number of possibilities for displaying the information by displaying the annotation module to be developed. Larger text, web pages, videos, while short information and highlights could also be placed on the video. Freehand drawings are also on the video. This additional information can be provided with different attributes as required, e.g. the date of display and disappearance. The video will not be re-encoded, physically separated from the additional information, so the image and audio will always retain its original status. The videos can also be commented on by the viewer, to which other viewers can reply. The framework for additional information will be built around the annotated video created with the help of the new annotation module, the so-called output of which will be from the user’s point of view an HTML-based file technology that can be easily exported and easily integrated with the user’s existing web-based (HTML-based) educational and demonstration system. 2.)Interactive Education Technology Module The aim of this module is to create an interactive video material, which means that more video details are added to one material, the change between which is realised after a question and answer interaction. The videos displayed here also use the additional information. Interactive videos allow you to use an educational method that shows the effects of correct and incorrect decisions. The module will consist of three sub-modules: One is a sub-module drawing a graphically constructed decision tree structure. The decision tree structure, compiled by drag and drop technique, is easy to draw, so it is easy to understand the idea of the editors of the educational material, as well as to print it, and based on this tree structure you can make the so-called master videos and edit the interactiveness in the second module. The other sub-module combines the fragmented master videos into the wooden structure, thus building up interactive educational technology, which will be able to show the results and impacts of the decisions based on the user’s choices. It will also have a functionality that shows the correct decision-making mechanism, process. The third sub-module is the library of interactive educational technology that can be made public for others. The compiled material can be exported and easily integrated into the user’s existing web-based (HTML-based) education and demonstration system so that other applications can be used independently of the framework. 3.) rights management module The application uses role-based rights management. The law is the smallest unit that regulates access to functions. These are created during the development of the application and named on the basis of the requirements specified in the specification. The rights and their control are incorporated into the source code, so changing rights entails a modification of the source code. The rights can be organised by users with the right rights in groups, roles and then assign these roles to users. There is no need to change source code to create or modify roles. Application (English) | |||||||||||||||
Property / summary: Experimental development: Our goal is to develop a technology for education that can improve the efficiency of the educational methodology by complementing video recordings. Based on our prototype development, we wish to implement a new cloud-based annotation technology and interactive educational technology based on a decision tree structure. During the technological innovation created by us, the video will not be re-encoded, physically separated from the additional information, so the visual and audio material always retains its original state. To this end, two main activities (video annotation, interactive educational technology) are distinguished in the project. In both cases, we can increase the speed and efficiency of knowledge transfer. The resulting prototype uses web technologies and is able to operate even in a cloudy service. The prototype created during the development consists of the following components: 1.) Annotation Module Editor submodule Annoted video document library 2.) Interactive educational technology module Decision tree compiling submodul Editor submodul Education technology document library 3.) Access management module 1.)Annotation module Videos intended for the dissemination of information are often required to display additional or awareness-raising elements to users in addition to the visual and audio material. Providing the videos with relevant additional information is an excellent option. Such information may include, for example, other information related to the topic (learning material, test questions, ‘wikipedia’, encyclopedia or knowledge library, contact details, etc.) or an indication of the details contained in the video. There would be a number of possibilities for displaying the information by displaying the annotation module to be developed. Larger text, web pages, videos, while short information and highlights could also be placed on the video. Freehand drawings are also on the video. This additional information can be provided with different attributes as required, e.g. the date of display and disappearance. The video will not be re-encoded, physically separated from the additional information, so the image and audio will always retain its original status. The videos can also be commented on by the viewer, to which other viewers can reply. The framework for additional information will be built around the annotated video created with the help of the new annotation module, the so-called output of which will be from the user’s point of view an HTML-based file technology that can be easily exported and easily integrated with the user’s existing web-based (HTML-based) educational and demonstration system. 2.)Interactive Education Technology Module The aim of this module is to create an interactive video material, which means that more video details are added to one material, the change between which is realised after a question and answer interaction. The videos displayed here also use the additional information. Interactive videos allow you to use an educational method that shows the effects of correct and incorrect decisions. The module will consist of three sub-modules: One is a sub-module drawing a graphically constructed decision tree structure. The decision tree structure, compiled by drag and drop technique, is easy to draw, so it is easy to understand the idea of the editors of the educational material, as well as to print it, and based on this tree structure you can make the so-called master videos and edit the interactiveness in the second module. The other sub-module combines the fragmented master videos into the wooden structure, thus building up interactive educational technology, which will be able to show the results and impacts of the decisions based on the user’s choices. It will also have a functionality that shows the correct decision-making mechanism, process. The third sub-module is the library of interactive educational technology that can be made public for others. The compiled material can be exported and easily integrated into the user’s existing web-based (HTML-based) education and demonstration system so that other applications can be used independently of the framework. 3.) rights management module The application uses role-based rights management. The law is the smallest unit that regulates access to functions. These are created during the development of the application and named on the basis of the requirements specified in the specification. The rights and their control are incorporated into the source code, so changing rights entails a modification of the source code. The rights can be organised by users with the right rights in groups, roles and then assign these roles to users. There is no need to change source code to create or modify roles. Application (English) / rank | |||||||||||||||
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Property / summary: Experimental development: Our goal is to develop a technology for education that can improve the efficiency of the educational methodology by complementing video recordings. Based on our prototype development, we wish to implement a new cloud-based annotation technology and interactive educational technology based on a decision tree structure. During the technological innovation created by us, the video will not be re-encoded, physically separated from the additional information, so the visual and audio material always retains its original state. To this end, two main activities (video annotation, interactive educational technology) are distinguished in the project. In both cases, we can increase the speed and efficiency of knowledge transfer. The resulting prototype uses web technologies and is able to operate even in a cloudy service. The prototype created during the development consists of the following components: 1.) Annotation Module Editor submodule Annoted video document library 2.) Interactive educational technology module Decision tree compiling submodul Editor submodul Education technology document library 3.) Access management module 1.)Annotation module Videos intended for the dissemination of information are often required to display additional or awareness-raising elements to users in addition to the visual and audio material. Providing the videos with relevant additional information is an excellent option. Such information may include, for example, other information related to the topic (learning material, test questions, ‘wikipedia’, encyclopedia or knowledge library, contact details, etc.) or an indication of the details contained in the video. There would be a number of possibilities for displaying the information by displaying the annotation module to be developed. Larger text, web pages, videos, while short information and highlights could also be placed on the video. Freehand drawings are also on the video. This additional information can be provided with different attributes as required, e.g. the date of display and disappearance. The video will not be re-encoded, physically separated from the additional information, so the image and audio will always retain its original status. The videos can also be commented on by the viewer, to which other viewers can reply. The framework for additional information will be built around the annotated video created with the help of the new annotation module, the so-called output of which will be from the user’s point of view an HTML-based file technology that can be easily exported and easily integrated with the user’s existing web-based (HTML-based) educational and demonstration system. 2.)Interactive Education Technology Module The aim of this module is to create an interactive video material, which means that more video details are added to one material, the change between which is realised after a question and answer interaction. The videos displayed here also use the additional information. Interactive videos allow you to use an educational method that shows the effects of correct and incorrect decisions. The module will consist of three sub-modules: One is a sub-module drawing a graphically constructed decision tree structure. The decision tree structure, compiled by drag and drop technique, is easy to draw, so it is easy to understand the idea of the editors of the educational material, as well as to print it, and based on this tree structure you can make the so-called master videos and edit the interactiveness in the second module. The other sub-module combines the fragmented master videos into the wooden structure, thus building up interactive educational technology, which will be able to show the results and impacts of the decisions based on the user’s choices. It will also have a functionality that shows the correct decision-making mechanism, process. The third sub-module is the library of interactive educational technology that can be made public for others. The compiled material can be exported and easily integrated into the user’s existing web-based (HTML-based) education and demonstration system so that other applications can be used independently of the framework. 3.) rights management module The application uses role-based rights management. The law is the smallest unit that regulates access to functions. These are created during the development of the application and named on the basis of the requirements specified in the specification. The rights and their control are incorporated into the source code, so changing rights entails a modification of the source code. The rights can be organised by users with the right rights in groups, roles and then assign these roles to users. There is no need to change source code to create or modify roles. Application (English) / qualifier | |||||||||||||||
point in time: 8 February 2022
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Revision as of 20:56, 8 February 2022
Project Q3929925 in Hungary
Language | Label | Description | Also known as |
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English | Development of educational technology based on video annotation |
Project Q3929925 in Hungary |
Statements
126,729,100 forint
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567,601.521 Euro
0.0027336256 Euro
15 December 2021
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207,636,890.913 forint
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61.034192 percent
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2 January 2018
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30 September 2019
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NETIS Informatikai Zártkörűen Működő Részvénytársaság
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Kisérleti fejlesztés: A célunk egy olyan oktatást segítő technológia kifejlesztése, mely videófelvételek kiegészítésével tudja az oktatási metodika hatékonyságát növelni. A prototípus fejlesztésünk alapján egy új cloud alapokon nyugvó annotációs technológiát valamint olyan döntési fa struktúra alapján kialakítandó interaktív oktatási technológiát kívánuk megvalósítan. Az általunk megalkotott technológiai újítás során a videó nem kerül újra kódolásra, fizikailag szét van választva a kiegészítő információktól, így a képi és hanganyag mindig megőrzi az eredeti állapotát. Ennek érdekében a projektben két fő tevékenységet (video annotáció, interaktív oktatási technológia) különböztetünk meg. Mindkét esetben a ismeretátadás sebességét és hatékonyságát tudjuk növelni. A létrejövő prototípus webes technológiákat használ és képes működni akár felhős szolgáltatás keretein belül is. A fejlesztés során megalkotott prototípus az alábbi komponensekből áll: 1.) Annotációs modul Szerkesztői almodul Annotált videó dokumentumtár 2.) Interaktív oktatási technológia modul Döntési fa összeállító almodul Szerkesztői almodul Oktatási technológia dokumentumtár 3.) Jogosultságkezelési modul 1.)Annotációs modul Az ismeretterjesztésre szánt videóknál számtalan alkalommal felmerül az az igény, hogy a képi és hanganyagon túl egyéb kiegészítő vagy figyelemfelhívó elemeket is megjelenítsünk a felhasználók számára. Erre kitűnő lehetőség a videók releváns, kiegészítő információkkal való ellátása. Ilyen információ lehet pl. a témához kapcsolódó egyéb ismertetők (tananyag, tesztkérdések, „wikipedia”, enciklopédiás vagy tudástári, elérhetősége, stb.) vagy a videóban található részlet megjelölése. Az információk megjelenítésére számos lehetőség lenne a kialakítandó annotációs modul megjelenítésével. Nagyobb terjedelmű szövegek, weboldalak a videók mellett vagy alatt, míg a rövid információk, kiemelések a videón is elhelyezhetőek lennének. A szabadkézi rajzok is a videóra kerülnek. Ezen kiegészítő információkhoz igény szerint különböző attribútomok adhatóak meg, pl. a megjelenítés és eltűntetés időpontja. A videó nem kerül újra kódolásra, fizikailag szét van választva a kiegészítő információktól, így a képi és hanganyag mindig megőrzi az eredeti állapotát. A videókhoz a megtekintőnek is lehet megjegyzéseket fűzni, amire a többi megtekintő válaszolhat. Az új annotációs modul segítségével elkészített, annotált videó köré épül fel a kiegészítő információk keretrendszere, mely keretrendszer úgynevezett kimenete a felhasználó szempontjából egy HTML alapú állomány technológia lesz, mely könnyen exportálható, valamint könnyen integrálható a felhasználó meglévő web alapú (HTML alapú) oktatási, szemléltetési rendszeréhez. 2.)Interaktív oktatási technológia modul A prototípus ezen modul célja egy interaktív videóanyag létrehozása, ami az jelenti, hogy több videó részlet kerül egy anyagba, amik között a váltás egy kérdés-feleltválasztás interakció után valósul meg. Az itt megjelenő videók is felhasználják a kiegészítő információkat. Az interaktív videókkal olyan oktatási módszert lehet használni, ami a helyes és helytelen döntések hatásait mutatja meg. A modul három almodulból fog állni: Az egyik az egy grafikusan felépített döntési faszerkezetet megrajzoló almodul. A drag and drop technikával összeállított döntési faszerkezet könnyen felrajzolható, így könnyen meglehet az oktatási anyag szerkesztőinek a gondolatát érteni, valamint ez kinyomtatható is lesz, és ezen faszerkezet alapján lehet az úgynevezett mestervideokat megcsinálni, és szerkesztve majd a második modulban az interaktívitást megszerkeszteni. A másik almodul pedig a darabolt mestervideokat összefűzi a a faszerkezetbe, így felépítve az interaktív oktatási technológiaot, mely a felhasználó döntései alapján lesz képes megmutatni a döntések eredményeit, kihatásait. Valamint lesz egy olyan funkcionalitása is, hogy a megmutatja a helyes döntési mechanizmust, folyamatot. A harmadik almodul pedig az elkészített interaktív oktatási technológiaot tároló dokumentumtár, mely publikussá tehető mások számára. Az összeállított anyag exportálható, valamint könnyen integrálható a felhasználó meglévő web alapú (HTML alapú) oktatási, szemléltetési rendszeréhez így a keretrendszertől függetlenül más alkalmazások is fel tudják használni. 3.) Jogosultságkezelési modul Az alkalmazásban szerepkör alapú jogosultságkezelést használunk. A jog az a legkisebb egység, ami a funkciókhoz való hozzáférést szabályozza. Ezek az alkalmazás fejlesztése során kerülnek létrehozásra, nevesítésre a követelményspecifikációban meghatározott igények alapján. A jogok és azok ellenőrzése a forráskódba beépül, ezért a jogok megváltoztatása forráskód módosítással jár. A jogokat a megfelelő jogosultsággal rendelkező felhasználók csoportokba, szerepkörökbe rendezhetik, majd ezeket a szerepköröket tudják felhasználókhoz rendelni. A szerepkörök létrehozásához, módosításához nincs szükség forráskód módosítására. Az alkalmazás (Hungarian)
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Experimental development: Our goal is to develop a technology for education that can improve the efficiency of the educational methodology by complementing video recordings. Based on our prototype development, we wish to implement a new cloud-based annotation technology and interactive educational technology based on a decision tree structure. During the technological innovation created by us, the video will not be re-encoded, physically separated from the additional information, so the visual and audio material always retains its original state. To this end, two main activities (video annotation, interactive educational technology) are distinguished in the project. In both cases, we can increase the speed and efficiency of knowledge transfer. The resulting prototype uses web technologies and is able to operate even in a cloudy service. The prototype created during the development consists of the following components: 1.) Annotation Module Editor submodule Annoted video document library 2.) Interactive educational technology module Decision tree compiling submodul Editor submodul Education technology document library 3.) Access management module 1.)Annotation module Videos intended for the dissemination of information are often required to display additional or awareness-raising elements to users in addition to the visual and audio material. Providing the videos with relevant additional information is an excellent option. Such information may include, for example, other information related to the topic (learning material, test questions, ‘wikipedia’, encyclopedia or knowledge library, contact details, etc.) or an indication of the details contained in the video. There would be a number of possibilities for displaying the information by displaying the annotation module to be developed. Larger text, web pages, videos, while short information and highlights could also be placed on the video. Freehand drawings are also on the video. This additional information can be provided with different attributes as required, e.g. the date of display and disappearance. The video will not be re-encoded, physically separated from the additional information, so the image and audio will always retain its original status. The videos can also be commented on by the viewer, to which other viewers can reply. The framework for additional information will be built around the annotated video created with the help of the new annotation module, the so-called output of which will be from the user’s point of view an HTML-based file technology that can be easily exported and easily integrated with the user’s existing web-based (HTML-based) educational and demonstration system. 2.)Interactive Education Technology Module The aim of this module is to create an interactive video material, which means that more video details are added to one material, the change between which is realised after a question and answer interaction. The videos displayed here also use the additional information. Interactive videos allow you to use an educational method that shows the effects of correct and incorrect decisions. The module will consist of three sub-modules: One is a sub-module drawing a graphically constructed decision tree structure. The decision tree structure, compiled by drag and drop technique, is easy to draw, so it is easy to understand the idea of the editors of the educational material, as well as to print it, and based on this tree structure you can make the so-called master videos and edit the interactiveness in the second module. The other sub-module combines the fragmented master videos into the wooden structure, thus building up interactive educational technology, which will be able to show the results and impacts of the decisions based on the user’s choices. It will also have a functionality that shows the correct decision-making mechanism, process. The third sub-module is the library of interactive educational technology that can be made public for others. The compiled material can be exported and easily integrated into the user’s existing web-based (HTML-based) education and demonstration system so that other applications can be used independently of the framework. 3.) rights management module The application uses role-based rights management. The law is the smallest unit that regulates access to functions. These are created during the development of the application and named on the basis of the requirements specified in the specification. The rights and their control are incorporated into the source code, so changing rights entails a modification of the source code. The rights can be organised by users with the right rights in groups, roles and then assign these roles to users. There is no need to change source code to create or modify roles. Application (English)
8 February 2022
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Kaposvár, Somogy
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Identifiers
GINOP-2.1.7-15-2016-01413
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