CODING IN...GAME (Q4161303): Difference between revisions
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(Changed label, description and/or aliases in es, and other parts: Adding Spanish translations) |
(Changed label, description and/or aliases in en, and other parts: Adding English translations) |
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label / en | label / en | ||||||||||||||
CODING IN...GAME | |||||||||||||||
Property / summary | |||||||||||||||
THE PROJECT WAS BORN AS A USE OF CODING LABORATORIES ACTIVATED IN OUR SCHOOL AND AIMS TO INVOLVE CHILDREN IN PRACTICAL ACTIVITIES LUDICOEDUCATIVE USING DIGITAL AND EXPRESSIVE LANGUAGES THROUGH THE USE OF LOGIC AS A TRANSVERSAL AND UNITARY ELEMENT. THROUGH THE SMART AND ACTIVE USE OF TECHNOLOGIES IN LABORATORY MODE, STUDENTS WILL BE OFFERED ENGAGING AND ENTERTAINING ACTIVITIES IN MOMENTS OF CONFRONTATION AND GROUP WORK THAT WILL ALLOW TO DEVELOP BEYOND TRANSVERSAL SKILLS COMPUTATIONAL THINKING AND THEIR CREATIVITY REFLECTING ON ACTIVE PARTICIPATION AND DIGITAL CITIZENSHIP.THE PROJECT AIMS TO ADDRESS ALL PUPILS OF PRIMARY SCHOOL AND THE YOUNG FIVE YEARS OF PRESCHOOL IN PARTICULAR THOSE WHO HAVE SPECIAL EDUCATIONAL NEEDS IN THE BELIEF THAT BY OFFERING ALTERNATIVE OPPORTUNITIES IT IS POSSIBLE TO PREVENT SCHOOL DROPOUT UNDERSTOOD ALSO AS A LOSS OF MOTIVATION TO STUDY. THE PROJECT ALSO FORESEES LAT (English) | |||||||||||||||
Property / summary: THE PROJECT WAS BORN AS A USE OF CODING LABORATORIES ACTIVATED IN OUR SCHOOL AND AIMS TO INVOLVE CHILDREN IN PRACTICAL ACTIVITIES LUDICOEDUCATIVE USING DIGITAL AND EXPRESSIVE LANGUAGES THROUGH THE USE OF LOGIC AS A TRANSVERSAL AND UNITARY ELEMENT. THROUGH THE SMART AND ACTIVE USE OF TECHNOLOGIES IN LABORATORY MODE, STUDENTS WILL BE OFFERED ENGAGING AND ENTERTAINING ACTIVITIES IN MOMENTS OF CONFRONTATION AND GROUP WORK THAT WILL ALLOW TO DEVELOP BEYOND TRANSVERSAL SKILLS COMPUTATIONAL THINKING AND THEIR CREATIVITY REFLECTING ON ACTIVE PARTICIPATION AND DIGITAL CITIZENSHIP.THE PROJECT AIMS TO ADDRESS ALL PUPILS OF PRIMARY SCHOOL AND THE YOUNG FIVE YEARS OF PRESCHOOL IN PARTICULAR THOSE WHO HAVE SPECIAL EDUCATIONAL NEEDS IN THE BELIEF THAT BY OFFERING ALTERNATIVE OPPORTUNITIES IT IS POSSIBLE TO PREVENT SCHOOL DROPOUT UNDERSTOOD ALSO AS A LOSS OF MOTIVATION TO STUDY. THE PROJECT ALSO FORESEES LAT (English) / rank | |||||||||||||||
Normal rank | |||||||||||||||
Property / summary: THE PROJECT WAS BORN AS A USE OF CODING LABORATORIES ACTIVATED IN OUR SCHOOL AND AIMS TO INVOLVE CHILDREN IN PRACTICAL ACTIVITIES LUDICOEDUCATIVE USING DIGITAL AND EXPRESSIVE LANGUAGES THROUGH THE USE OF LOGIC AS A TRANSVERSAL AND UNITARY ELEMENT. THROUGH THE SMART AND ACTIVE USE OF TECHNOLOGIES IN LABORATORY MODE, STUDENTS WILL BE OFFERED ENGAGING AND ENTERTAINING ACTIVITIES IN MOMENTS OF CONFRONTATION AND GROUP WORK THAT WILL ALLOW TO DEVELOP BEYOND TRANSVERSAL SKILLS COMPUTATIONAL THINKING AND THEIR CREATIVITY REFLECTING ON ACTIVE PARTICIPATION AND DIGITAL CITIZENSHIP.THE PROJECT AIMS TO ADDRESS ALL PUPILS OF PRIMARY SCHOOL AND THE YOUNG FIVE YEARS OF PRESCHOOL IN PARTICULAR THOSE WHO HAVE SPECIAL EDUCATIONAL NEEDS IN THE BELIEF THAT BY OFFERING ALTERNATIVE OPPORTUNITIES IT IS POSSIBLE TO PREVENT SCHOOL DROPOUT UNDERSTOOD ALSO AS A LOSS OF MOTIVATION TO STUDY. THE PROJECT ALSO FORESEES LAT (English) / qualifier | |||||||||||||||
point in time: 31 January 2022
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Revision as of 13:18, 31 January 2022
Project Q4161303 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | CODING IN...GAME |
Project Q4161303 in Italy |
Statements
17,437.24 Euro
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28,848.0 Euro
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60.45 percent
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C.D. "MARIA PIA"
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IL PROGETTO NASCE COME UTILIZZO DI LABORATORI DI CODING GI ATTIVATI NELLA NOSTRA SCUOLA E INTENDE COINVOLGERE I BAMBINI IN ATTIVIT PRATICHE LUDICOEDUCATIVE ADOPERANDO I LINGUAGGI DIGITALI ED ESPRESSIVI ATTRAVERSO LUSO DELLA LOGICA COME ELEMENTO TRASVERSALE E UNITARIO. ATTRAVERSO LUSO SMART E ATTIVO DELLE TECNOLOGIE IN MODALIT LABORATORIALE SI OFFRIRANNO AGLI ALUNNI ATTIVIT COINVOLGENTI E DIVERTENTI IN MOMENTI DI CONFRONTO E LAVORO DI GRUPPO CHE PERMETTERANNO DI SVILUPPARE OLTRE LE COMPETENZE TRASVERSALI IL PENSIERO COMPUTAZIONALE E LA LORO CREATIVIT RIFLETTENDO SULLA PARTECIPAZIONE ATTIVA E LA CITTADINANZA DIGITALE.IL PROGETTO INTENDE RIVOLGERSI A TUTTI GLI ALUNNI DELLA SCUOLA PRIMARIA ED I PICCOLI CINQUENNI DELLA SCUOLA DELLINFANZIA IN PARTICOLARE A QUELLI CHE PRESENTANO BISOGNI EDUCATIVI SPECIALI NELLA CONVINZIONE CHE OFFRENDO OPPORTUNIT ALTERNATIVE SIA POSSIBILE PREVENIRE LA DISPERSIONE SCOLASTICA INTESA ANCHE COME PERDITA DI MOTIVAZIONE ALLO STUDIO. IL PROGETTO PREVEDE ANCHE LAT (Italian)
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EL PROYECTO NACE COMO UN USO DE LABORATORIOS DE CODIFICACIÓN ACTIVADOS EN NUESTRA ESCUELA Y TIENE COMO OBJETIVO INVOLUCRAR A LOS NIÑOS EN ACTIVIDADES PRÁCTICAS LUDICOEDUCATIVA UTILIZANDO LENGUAJES DIGITALES Y EXPRESIVOS A TRAVÉS DEL USO DE LA LÓGICA COMO ELEMENTO TRANSVERSAL Y UNITARIO. A TRAVÉS DEL USO INTELIGENTE Y ACTIVO DE LAS TECNOLOGÍAS EN EL MODO DE LABORATORIO, SE OFRECERÁN A LOS ESTUDIANTES ACTIVIDADES ATRACTIVAS Y ENTRETENIDAS EN MOMENTOS DE CONFRONTACIÓN Y TRABAJO EN GRUPO QUE PERMITIRÁN DESARROLLAR MÁS ALLÁ DE LAS HABILIDADES TRANSVERSALES EL PENSAMIENTO COMPUTACIONAL Y SU CREATIVIDAD REFLEXIONANDO SOBRE LA PARTICIPACIÓN ACTIVA Y LA CITIZENSHIP DIGITAL. EL PROYECTO TIENE COMO OBJETIVO ABORDAR A TODOS LOS ALUMNOS DE LA ESCUELA PRIMARIA Y LOS CINCO AÑOS DE PREESCOLAR JÓVENES, EN PARTICULAR A AQUELLOS QUE TIENEN NECESIDADES EDUCATIVAS ESPECIALES, EN LA CREENCIA DE QUE AL OFRECER OPORTUNIDADES ALTERNATIVAS ES POSIBLE EVITAR QUE EL ABANDONO ESCOLAR SE ENTIENDA TAMBIÉN COMO UNA PÉRDIDA DE MOTIVACIÓN PARA ESTUDIAR. EL PROYECTO TAMBIÉN PREVÉ LAT (Spanish)
30 January 2022
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THE PROJECT WAS BORN AS A USE OF CODING LABORATORIES ACTIVATED IN OUR SCHOOL AND AIMS TO INVOLVE CHILDREN IN PRACTICAL ACTIVITIES LUDICOEDUCATIVE USING DIGITAL AND EXPRESSIVE LANGUAGES THROUGH THE USE OF LOGIC AS A TRANSVERSAL AND UNITARY ELEMENT. THROUGH THE SMART AND ACTIVE USE OF TECHNOLOGIES IN LABORATORY MODE, STUDENTS WILL BE OFFERED ENGAGING AND ENTERTAINING ACTIVITIES IN MOMENTS OF CONFRONTATION AND GROUP WORK THAT WILL ALLOW TO DEVELOP BEYOND TRANSVERSAL SKILLS COMPUTATIONAL THINKING AND THEIR CREATIVITY REFLECTING ON ACTIVE PARTICIPATION AND DIGITAL CITIZENSHIP.THE PROJECT AIMS TO ADDRESS ALL PUPILS OF PRIMARY SCHOOL AND THE YOUNG FIVE YEARS OF PRESCHOOL IN PARTICULAR THOSE WHO HAVE SPECIAL EDUCATIONAL NEEDS IN THE BELIEF THAT BY OFFERING ALTERNATIVE OPPORTUNITIES IT IS POSSIBLE TO PREVENT SCHOOL DROPOUT UNDERSTOOD ALSO AS A LOSS OF MOTIVATION TO STUDY. THE PROJECT ALSO FORESEES LAT (English)
31 January 2022
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SAN GIORGIO IONICO
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