U.F.O. ROBOTS UNITED FOR OUTTRADES ROBOTS (Q497114): Difference between revisions
Jump to navigation
Jump to search
(Changed an Item) |
(Changed an Item: Label in wikidata changed) |
||
label / en | label / en | ||
U.F.O. ROBOTS UNITED FOR OUTTRADES ROBOTS |
Revision as of 13:42, 18 March 2020
Project in Italy financed by DG Regio
Language | Label | Description | Also known as |
---|---|---|---|
English | U.F.O. ROBOTS UNITED FOR OUTTRADES ROBOTS |
Project in Italy financed by DG Regio |
Statements
34,617.6 Euro
0 references
34,617.6 Euro
0 references
100.0 percent
0 references
24 October 2018
0 references
31 December 2020
0 references
NA 21 - MAMELI ZUPPETTA
0 references
CON LO SVILUPPO DEL PENSIERO LOGICO COMPUTAZIONALE E DELLA CREATIVIT DIGITALE SI COINVOLGERANNO GLI ALUNNI IN ATTIVIT PRATICHE LUDICOEDUCATIVE INSERENDO NELLOFFERTA FORMATIVA ESPERIENZE DI DIDATTICA INNOVATIVA. ATTRAVERSO LINTRODUZIONE DI TECNOLOGIE MOMENTI DI CONFRONTO E UN MODUS OPERANDI BASATO SUL COOPERATIVE LEARNING I BAMBINI PARTECIPERANNO AD ATTIVIT ALTAMENTE INCLUSIVE CHE PERMETTERANNO UN APPROCCIO COINVOLGENTE E DIVERTENTE ALLAPPRENDIMENTO. IL GIOCO E LESPERIENZA DIRETTA STIMOLERANNO NEI BAMBINI LAPPRENDIMENTO DI NUOVI LINGUAGGI DIGITALI IL PENSIERO CREATIVO LA CAPACIT DI DEFINIRE I PROCESSI COMPLESSI IL PROBLEM SOLVING E LE SOFT SKILLS. LE ATTIVIT SONO PENSATE PER INTEGRARE LE CAPACIT FONDAMENTALI LINGUISTICHE LOGICHE ASTRATTIVE DEI BAMBINI CON LESPERIENZA DEL GIOCO ATTRAVERSO STRUMENTI ANALOGICI E DIGITALI. I PERCORSI DI EDUCAZIONE FORMALE ED INFORMALE SARANNO PERSONALIZZATI E RESI EFFICACI UTILIZZANDO I GIOCATTOLI DIGITALI COME TOOLS.LE ATTIVIT LUDICHE SARANNO SVILUPPATE SI (Italian)
0 references
THE DEVELOPMENT OF COMPUTATIONAL LOGIC THINKING AND DIGITAL CREAIVIT WILL INVOLVE PUPILS IN ACTIVIT OUT PRACTICE BY INCLUDING INNOVATIVE TEACHING EXPERIENCE IN THE TRAINING OFFERED. BY INTRODUCING MOMENTS OF CONFRONTATION AND A MODUS OPERANDI BASED ON COOPERATIVE LEARNING, THE CHILDREN WILL BE ENGAGED IN HIGHLY INCLUSIVE ACTIVITIES THAT WILL ALLOW FOR AN IMMERSIVE AND ENTERTAINING APPROACH TO LEARNING. THE DIRECT GAME AND LEXPERIENCE WILL STIMULATE LEARNING IN CHILDREN OF NEW DIGITAL LANGUAGES, CREATIVELY THINKING ABOUT DEFINING COMPLEX PROCESSES THE PROBLEM SOLVING AND SOFT SKILLS. ACTIVITIES ARE DESIGNED TO COMPLEMENT THE BASIC LINGUISTIC CAPACTILES OF CHILDREN USING DIGITAL GAMES USING ANALOGUE AND DIGITAL TOOLS. THE PATHWAYS OF FORMAL AND INFORMAL EDUCATION WILL BE PERSONALISED AND MADE EFFECTIVE BY USING DIGITAL TOYS SUCH AS TOYS. (English)
0 references
Identifiers
H61G18000230006
0 references