Virtual Reality against Covid-19 (Q3988872): Difference between revisions
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In the media, politics and care, after the outbreak of Covid-19 within the Netherlands, there was a primary focus on scaling up the IC capacity (the number of beds) and introducing preventive measures to reduce the peak in the number of IC beds needed. The IC capacity was the first bottleneck in healthcare as a result of Covid-19, but in the longer term, many more bottlenecks in healthcare are foreseen. Rehabilitation clinics see a significant influx of patients who, although recovered from Covid-19, have been severely weakened by hospitalisation. On the one hand, a peak demand for rehabilitation care is expected for patients recovering from Covid-19 and, on the other hand, a peak demand for mental care for people who fall mentally due to major changes in (social) lives as an indirect consequence of Covid-19. These two types of care are of a longer duration than IC care and will, given the accumulation of patients, put a long-term pressure on healthcare.Within this project, the aim is to gain knowledge of symptoms and needs of 1) patients recovering from Covid-19 and 2) patients who are mentally falling out (or are at risk of falling out) due to major changes in (social) lives indirectly due to Covid-19. The aim is then to develop a mental therapeutic treatment by means of a multidisciplinary study. This method will consist of a multidisciplinary treatment protocol for healthcare professionals and a mental therapeutic intervention based on Virtual Reality, which can be used at the beginning of the treatment process. The intervention will consist of a combination of an educational component (information about Covid-19, how you can feel yourself through it, what stress regulating exercises you can apply) and a simulation/game component in which it visualises how the virus itself is fought in the body. With this intervention, it is intended to provide part of the therapy without active guidance from a healthcare professional, being a physiotherapist, psychiatrist or other rehabilitation professional. In this way, mental care is provided remotely and physical pain can be combated or prevented. If found to be effective, this method of treatment will significantly alleviate the pressure on healthcare as this intervention will be a significant or possibly complete replacement of the care pathway by healthcare professionals in some of the patients and, in the remaining part of the patients, ensures that they are better prepared into the pathway with the healthcare professional and therefore need less intensive guidance by healthcare professionals. The intervention can therefore also be used as an alternative to a waiting list. In this way, the first care can be provided remotely and the necessary care can be significantly scaled up by increasing the “span of control” per healthcare professional.The project is carried out by;1.Reducept B.V. (Penvoerer); Leeuwarden-based developer of Virtual Reality applications for care, with 6 employees with specific expertise in the fight against chronic pain through VR technology.2.Sa4 Zorg, Leeuwarden location (main establishment); provider of rehabilitation care for, among other things, depression and anxiety disorders, with specific focus on the combination of mental and physical care.3.Physiopractice Bilgaard; Leeuwarden-based physiological practice with 9 employees working closely with Sa4zorg and jointly focusing with Sa4 Zorg on the multidisciplinary treatment of patients who have a combination of mental psychological symptoms.4.Friese Coöperation Physical Therapists; Berltsum based organisation in which all 24 physiotherapy practices in Friesland that meet the highest quality requirements of health insurers are affiliated.5.NHL Stenden, Department of Serious Gaming; most prominent research institute in the field of serious gaming in the Netherlands. Has access to a department with highly regarded lecturer and 8 professional researchers, a research centre, laboratory and MSc students serious gaming. (English) | |||||||||||||||
Property / summary: In the media, politics and care, after the outbreak of Covid-19 within the Netherlands, there was a primary focus on scaling up the IC capacity (the number of beds) and introducing preventive measures to reduce the peak in the number of IC beds needed. The IC capacity was the first bottleneck in healthcare as a result of Covid-19, but in the longer term, many more bottlenecks in healthcare are foreseen. Rehabilitation clinics see a significant influx of patients who, although recovered from Covid-19, have been severely weakened by hospitalisation. On the one hand, a peak demand for rehabilitation care is expected for patients recovering from Covid-19 and, on the other hand, a peak demand for mental care for people who fall mentally due to major changes in (social) lives as an indirect consequence of Covid-19. These two types of care are of a longer duration than IC care and will, given the accumulation of patients, put a long-term pressure on healthcare.Within this project, the aim is to gain knowledge of symptoms and needs of 1) patients recovering from Covid-19 and 2) patients who are mentally falling out (or are at risk of falling out) due to major changes in (social) lives indirectly due to Covid-19. The aim is then to develop a mental therapeutic treatment by means of a multidisciplinary study. This method will consist of a multidisciplinary treatment protocol for healthcare professionals and a mental therapeutic intervention based on Virtual Reality, which can be used at the beginning of the treatment process. The intervention will consist of a combination of an educational component (information about Covid-19, how you can feel yourself through it, what stress regulating exercises you can apply) and a simulation/game component in which it visualises how the virus itself is fought in the body. With this intervention, it is intended to provide part of the therapy without active guidance from a healthcare professional, being a physiotherapist, psychiatrist or other rehabilitation professional. In this way, mental care is provided remotely and physical pain can be combated or prevented. If found to be effective, this method of treatment will significantly alleviate the pressure on healthcare as this intervention will be a significant or possibly complete replacement of the care pathway by healthcare professionals in some of the patients and, in the remaining part of the patients, ensures that they are better prepared into the pathway with the healthcare professional and therefore need less intensive guidance by healthcare professionals. The intervention can therefore also be used as an alternative to a waiting list. In this way, the first care can be provided remotely and the necessary care can be significantly scaled up by increasing the “span of control” per healthcare professional.The project is carried out by;1.Reducept B.V. (Penvoerer); Leeuwarden-based developer of Virtual Reality applications for care, with 6 employees with specific expertise in the fight against chronic pain through VR technology.2.Sa4 Zorg, Leeuwarden location (main establishment); provider of rehabilitation care for, among other things, depression and anxiety disorders, with specific focus on the combination of mental and physical care.3.Physiopractice Bilgaard; Leeuwarden-based physiological practice with 9 employees working closely with Sa4zorg and jointly focusing with Sa4 Zorg on the multidisciplinary treatment of patients who have a combination of mental psychological symptoms.4.Friese Coöperation Physical Therapists; Berltsum based organisation in which all 24 physiotherapy practices in Friesland that meet the highest quality requirements of health insurers are affiliated.5.NHL Stenden, Department of Serious Gaming; most prominent research institute in the field of serious gaming in the Netherlands. Has access to a department with highly regarded lecturer and 8 professional researchers, a research centre, laboratory and MSc students serious gaming. (English) / rank | |||||||||||||||
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Property / summary: In the media, politics and care, after the outbreak of Covid-19 within the Netherlands, there was a primary focus on scaling up the IC capacity (the number of beds) and introducing preventive measures to reduce the peak in the number of IC beds needed. The IC capacity was the first bottleneck in healthcare as a result of Covid-19, but in the longer term, many more bottlenecks in healthcare are foreseen. Rehabilitation clinics see a significant influx of patients who, although recovered from Covid-19, have been severely weakened by hospitalisation. On the one hand, a peak demand for rehabilitation care is expected for patients recovering from Covid-19 and, on the other hand, a peak demand for mental care for people who fall mentally due to major changes in (social) lives as an indirect consequence of Covid-19. These two types of care are of a longer duration than IC care and will, given the accumulation of patients, put a long-term pressure on healthcare.Within this project, the aim is to gain knowledge of symptoms and needs of 1) patients recovering from Covid-19 and 2) patients who are mentally falling out (or are at risk of falling out) due to major changes in (social) lives indirectly due to Covid-19. The aim is then to develop a mental therapeutic treatment by means of a multidisciplinary study. This method will consist of a multidisciplinary treatment protocol for healthcare professionals and a mental therapeutic intervention based on Virtual Reality, which can be used at the beginning of the treatment process. The intervention will consist of a combination of an educational component (information about Covid-19, how you can feel yourself through it, what stress regulating exercises you can apply) and a simulation/game component in which it visualises how the virus itself is fought in the body. With this intervention, it is intended to provide part of the therapy without active guidance from a healthcare professional, being a physiotherapist, psychiatrist or other rehabilitation professional. In this way, mental care is provided remotely and physical pain can be combated or prevented. If found to be effective, this method of treatment will significantly alleviate the pressure on healthcare as this intervention will be a significant or possibly complete replacement of the care pathway by healthcare professionals in some of the patients and, in the remaining part of the patients, ensures that they are better prepared into the pathway with the healthcare professional and therefore need less intensive guidance by healthcare professionals. The intervention can therefore also be used as an alternative to a waiting list. In this way, the first care can be provided remotely and the necessary care can be significantly scaled up by increasing the “span of control” per healthcare professional.The project is carried out by;1.Reducept B.V. (Penvoerer); Leeuwarden-based developer of Virtual Reality applications for care, with 6 employees with specific expertise in the fight against chronic pain through VR technology.2.Sa4 Zorg, Leeuwarden location (main establishment); provider of rehabilitation care for, among other things, depression and anxiety disorders, with specific focus on the combination of mental and physical care.3.Physiopractice Bilgaard; Leeuwarden-based physiological practice with 9 employees working closely with Sa4zorg and jointly focusing with Sa4 Zorg on the multidisciplinary treatment of patients who have a combination of mental psychological symptoms.4.Friese Coöperation Physical Therapists; Berltsum based organisation in which all 24 physiotherapy practices in Friesland that meet the highest quality requirements of health insurers are affiliated.5.NHL Stenden, Department of Serious Gaming; most prominent research institute in the field of serious gaming in the Netherlands. Has access to a department with highly regarded lecturer and 8 professional researchers, a research centre, laboratory and MSc students serious gaming. (English) / qualifier | |||||||||||||||
point in time: 15 December 2021
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Revision as of 06:20, 15 December 2021
Project Q3988872 in Netherlands
Language | Label | Description | Also known as |
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English | Virtual Reality against Covid-19 |
Project Q3988872 in Netherlands |
Statements
301,935.85 Euro
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797,716.909 Euro
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37.85 percent
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4 May 2020
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31 May 2021
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Friese Coöperatie Fysiotherapie U.A.
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9041GH
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8918LB
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8917DD
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8921AK
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8918LB
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In de media, politiek en de zorg was er na de uitbraak van Covid-19 binnen Nederland in eerste instantie veel aandacht voor het opschalen van de IC-capaciteit (het aantal bedden) en het instellen van preventieve maatregelen om de piek qua benodigd aantal IC-bedden te verlagen. De IC-capaciteit was de eerste bottleneck in de gezondheidszorg als gevolg van Covid-19, maar op de langere termijn worden nog vele malen grotere knelpunten in de gezondheidszorg voorzien. Revalidatieklinieken zien een forse toestroom van patiënten die weliswaar hersteld zijn van Covid-19, maar door een ziekenhuisopname ernstig verzwakt zijn. Enerzijds wordt er een piek aan vraag naar revalidatiezorg verwacht voor patiënten herstellende van Covid-19 en anderzijds een piekvraag naar mentale zorg voor personen die mentaal uitvallen door ingrijpende veranderingen in (sociale) levens als indirect gevolg van Covid-19. Deze twee zorgtypen zijn langduriger van aard dan IC-zorg en zullen gezien de accumulatie van patiënten, langdurig een grote druk leggen op de gezondheidszorg.Binnen dit project wordt beoogd om kennis op te doen van symptomen en behoeften van 1) patiënten herstellende van Covid-19 en 2) patiënten die mentaal uitvallen (c.q. dreigen uit te vallen) door ingrijpende veranderingen in (sociale) levens als indirect gevolg van Covid-19. Vervolgens wordt beoogd om door middel van een multidisciplinair onderzoek een mentaal therapeutische behandelmethode te ontwikkelen. Deze methode zal bestaan uit een multidisciplinair behandelprotocol voor zorgprofessionals en een mentaal therapeutische interventie op basis van Virtual Reality, inzetbaar in het begin van het behandeltraject. De interventie zal bestaan uit een combinatie van een educatief component (informatie over Covid-19, hoe je jezelf erdoor kunt voelen, welke stress regulerende oefeningen je kunt toepassen) en een simulatie/game-component waarin gevisualiseerd wordt hoe het virus zelf in het lichaam wordt bestreden.Beoogd wordt om met deze interventie een deel van de therapie te verstrekken zonder actieve begeleiding van een zorgprofessional, zijnde een fysiotherapeut, psychiater of andere revalidatieprofessional. Op deze manier wordt op afstand mentale zorg verleend en kan fysieke pijn worden bestreden of voorkomen. Indien effectief bevonden, zal deze behandelmethode de druk op de gezondheidszorg aanzienlijk verlichten gezien deze interventie bij een deel van de patiënten een aanzienlijke of mogelijk volledige vervanging zal zijn van het zorgtraject door zorgprofessionals en bij het resterende deel van de patiënten ervoor zorgt dat zij beter voorbereid het traject met de zorgprofessional ingaan en daardoor minder intensief begeleid hoeven te worden door zorgprofessionals. De interventie kan derhalve ook gebruikt worden als alternatief voor een wachtlijst. Op deze manier kan de eerste zorg op afstand worden verleend en kan de benodigde zorg significant worden opgeschaald doordat de “span of control” per zorgprofessional wordt verhoogd.Het project wordt uitgevoerd door;1.Reducept B.V. (Penvoerder); in Leeuwarden gevestigde ontwikkelaar van Virtual Reality toepassingen voor de zorg, met 6 medewerkers met specifieke expertise in de bestrijding van chronische pijn middels VR technologie.2.Sa4 Zorg, locatie Leeuwarden (hoofdvestiging); aanbieder van revalidatiezorg voor onder andere depressies en angststoornissen, met specifieke focus op de combinatie van mentale en fysieke zorg.3.Fysiopraktijk Bilgaard; in Leeuwarden gevestigde fysiopraktijk met 9 medewerkers die nauw samenwerkt met Sa4zorg en zich daarbij met Sa4 Zorg gezamenlijk richt op het multidisciplinair behandelen van patiënten die een combinatie van mentaal psychische klachten hebben.4.Friese Coöperatie Fysiotherapeuten; in Berltsum gevestigde organisatie waarbij alle 24 fysiotherapiepraktijken in Friesland die voldoen aan de hoogste kwaliteitseisen van zorgverzekeraars zijn aangesloten.5.NHL Stenden, vakgroep Serious Gaming; meest voorname onderzoeksinstelling op het gebied van serious gaming in Nederland. Heeft toegang tot een vakgroep met hoog aangeschreven lector en 8 beroepsonderzoekers, een onderzoekscentrum, laboratorium en MSc studenten serious gaming. (Dutch)
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In the media, politics and care, after the outbreak of Covid-19 within the Netherlands, there was a primary focus on scaling up the IC capacity (the number of beds) and introducing preventive measures to reduce the peak in the number of IC beds needed. The IC capacity was the first bottleneck in healthcare as a result of Covid-19, but in the longer term, many more bottlenecks in healthcare are foreseen. Rehabilitation clinics see a significant influx of patients who, although recovered from Covid-19, have been severely weakened by hospitalisation. On the one hand, a peak demand for rehabilitation care is expected for patients recovering from Covid-19 and, on the other hand, a peak demand for mental care for people who fall mentally due to major changes in (social) lives as an indirect consequence of Covid-19. These two types of care are of a longer duration than IC care and will, given the accumulation of patients, put a long-term pressure on healthcare.Within this project, the aim is to gain knowledge of symptoms and needs of 1) patients recovering from Covid-19 and 2) patients who are mentally falling out (or are at risk of falling out) due to major changes in (social) lives indirectly due to Covid-19. The aim is then to develop a mental therapeutic treatment by means of a multidisciplinary study. This method will consist of a multidisciplinary treatment protocol for healthcare professionals and a mental therapeutic intervention based on Virtual Reality, which can be used at the beginning of the treatment process. The intervention will consist of a combination of an educational component (information about Covid-19, how you can feel yourself through it, what stress regulating exercises you can apply) and a simulation/game component in which it visualises how the virus itself is fought in the body. With this intervention, it is intended to provide part of the therapy without active guidance from a healthcare professional, being a physiotherapist, psychiatrist or other rehabilitation professional. In this way, mental care is provided remotely and physical pain can be combated or prevented. If found to be effective, this method of treatment will significantly alleviate the pressure on healthcare as this intervention will be a significant or possibly complete replacement of the care pathway by healthcare professionals in some of the patients and, in the remaining part of the patients, ensures that they are better prepared into the pathway with the healthcare professional and therefore need less intensive guidance by healthcare professionals. The intervention can therefore also be used as an alternative to a waiting list. In this way, the first care can be provided remotely and the necessary care can be significantly scaled up by increasing the “span of control” per healthcare professional.The project is carried out by;1.Reducept B.V. (Penvoerer); Leeuwarden-based developer of Virtual Reality applications for care, with 6 employees with specific expertise in the fight against chronic pain through VR technology.2.Sa4 Zorg, Leeuwarden location (main establishment); provider of rehabilitation care for, among other things, depression and anxiety disorders, with specific focus on the combination of mental and physical care.3.Physiopractice Bilgaard; Leeuwarden-based physiological practice with 9 employees working closely with Sa4zorg and jointly focusing with Sa4 Zorg on the multidisciplinary treatment of patients who have a combination of mental psychological symptoms.4.Friese Coöperation Physical Therapists; Berltsum based organisation in which all 24 physiotherapy practices in Friesland that meet the highest quality requirements of health insurers are affiliated.5.NHL Stenden, Department of Serious Gaming; most prominent research institute in the field of serious gaming in the Netherlands. Has access to a department with highly regarded lecturer and 8 professional researchers, a research centre, laboratory and MSc students serious gaming. (English)
15 December 2021
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Identifiers
OP-2014-2023-Noord-OPSNN0320
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