Cinematic Feel, a comprehensive technology to provide unique, quality film in RPG games with the open world, including innovative process solutions and a unique set of dedicated tools. (Q80038): Difference between revisions

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(‎Created claim: summary (P836): The aim of the “Cinematic” project is to create a comprehensive technology for seamless transitions between different types of film prices in non-linear RPG games with the open world.Non-linear RPG games with the open world place great emphasis on immersive & pressing;the realism of the game, which was felt by the player in the virtual world.The transition between different film prices in games is a factor that very often damages the nuisance, a...)
Property / summary
 
The aim of the “Cinematic” project is to create a comprehensive technology for seamless transitions between different types of film prices in non-linear RPG games with the open world.Non-linear RPG games with the open world place great emphasis on immersive & pressing;the realism of the game, which was felt by the player in the virtual world.The transition between different film prices in games is a factor that very often damages the nuisance, as there is currently no technology that allows a smooth transition.The analysis of the competing solutions showed that some of the Developers’ studies are using treatments that resemble functionality that the company wants to achieve, but are based on highly manipulated functionalities which, moreover, do not allow for a free play during the restoration of the scenes, as well as offering only limited liquidity at the points between the scenes (they do not support all types of scenes).The “Cinematic Feel technology” will improve the functioning of all types of prices in the GPG, as well as ensuring their mutual permeability in a way that does not exist for the recipient.The application is expected to achieve the unique result of the continuous immersion in the event.Moreover, one of the project’s results is to add secret ballot papers that have an impact on the process.It is interesting to note that this type of solution in non-linear RPG games with the open world is unique internationally.Through the development of AI modules, algorithms and tools, both the needs of the players and the developers will be met, resulting in completely new experiences during the game, and in the production of spricks for their needs. (English)
Property / summary: The aim of the “Cinematic” project is to create a comprehensive technology for seamless transitions between different types of film prices in non-linear RPG games with the open world.Non-linear RPG games with the open world place great emphasis on immersive & pressing;the realism of the game, which was felt by the player in the virtual world.The transition between different film prices in games is a factor that very often damages the nuisance, as there is currently no technology that allows a smooth transition.The analysis of the competing solutions showed that some of the Developers’ studies are using treatments that resemble functionality that the company wants to achieve, but are based on highly manipulated functionalities which, moreover, do not allow for a free play during the restoration of the scenes, as well as offering only limited liquidity at the points between the scenes (they do not support all types of scenes).The “Cinematic Feel technology” will improve the functioning of all types of prices in the GPG, as well as ensuring their mutual permeability in a way that does not exist for the recipient.The application is expected to achieve the unique result of the continuous immersion in the event.Moreover, one of the project’s results is to add secret ballot papers that have an impact on the process.It is interesting to note that this type of solution in non-linear RPG games with the open world is unique internationally.Through the development of AI modules, algorithms and tools, both the needs of the players and the developers will be met, resulting in completely new experiences during the game, and in the production of spricks for their needs. (English) / rank
 
Normal rank

Revision as of 09:01, 4 March 2020

Project in Poland financed by DG Regio
Language Label Description Also known as
English
Cinematic Feel, a comprehensive technology to provide unique, quality film in RPG games with the open world, including innovative process solutions and a unique set of dedicated tools.
Project in Poland financed by DG Regio

    Statements

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    3,857,484.2 zloty
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    925,796.208 Euro
    13 January 2020
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    9,606,627.32 zloty
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    2,305,590.5568 Euro
    13 January 2020
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    40.15 percent
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    2 January 2017
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    31 December 2019
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    CD PROJEKT SPÓŁKA AKCYJNA
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    52°32'46.3"N, 21°12'26.3"E
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    Celem Projektu Cinematic Feel jest stworzenie kompleksowej technologii pozwalającej na płynne przejścia między różnymi rodzajami scen filmowych w nieliniowych grach RPG z otwartym światem. Nieliniowe gry RPG z otwartym światem kładą duży nacisk na immersję – efekt realizmu, odczuwalny przez gracza podczas rozgrywki świecie wirtualnym. Przejścia pomiędzy różnymi rodzajami scen filmowych w grach są czynnikiem, który bardzo często niszczy immersję, ponieważ obecnie nie istnieje technologia pozwalająca na płynne przejścia. Przeprowadzona analiza rozwiązań konkurencyjnych wykazała, że niektóre studia developerskie wykorzystują zabiegi przypominające funkcjonalności, które Firma chce osiągnąć, jednak bazują one na wysoce oskryptowanych funkcjonalnościach, które ponadto nie pozwalają na swobodną rozgrywkę podczas odtwarzania scen, jak również oferują jedynie ograniczoną płynność w przejściach między scenami (nie wspierają wszystkich rodzajów scen). Technologia Cinematic Feel usprawni funkcjonowanie wszystkich typów scen w grach RPG, jak również zapewni ich wzajemne przenikanie się w sposób niezauważalny dla odbiorcy. Aplikat spodziewa się uzyskać dzięki temu niepowtarzalny efekt nieprzerwanej immersji podczas rozgrywki. Co więcej, jednym z rezultatów Projektu jest dodanie utajonych wyborów behavioralnych, które mają wpływ na przebieg fabuły. Pragnie się zauważyć, że tego typu rozwiązania w nieliniowych grach RPG z otwartym światem są unikalne na skalę międzynarodową. Poprzez opracowanie modułów sztucznej inteligencji, algorytmów i narzędzi, zostaną zaspokojone zarówno potrzeby graczy, jak i developerów, skutkując w zupełnie nowych doznaniach podczas gry, oraz w zakresie produkcji scen na ich potrzeby. (Polish)
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    The aim of the “Cinematic” project is to create a comprehensive technology for seamless transitions between different types of film prices in non-linear RPG games with the open world.Non-linear RPG games with the open world place great emphasis on immersive & pressing;the realism of the game, which was felt by the player in the virtual world.The transition between different film prices in games is a factor that very often damages the nuisance, as there is currently no technology that allows a smooth transition.The analysis of the competing solutions showed that some of the Developers’ studies are using treatments that resemble functionality that the company wants to achieve, but are based on highly manipulated functionalities which, moreover, do not allow for a free play during the restoration of the scenes, as well as offering only limited liquidity at the points between the scenes (they do not support all types of scenes).The “Cinematic Feel technology” will improve the functioning of all types of prices in the GPG, as well as ensuring their mutual permeability in a way that does not exist for the recipient.The application is expected to achieve the unique result of the continuous immersion in the event.Moreover, one of the project’s results is to add secret ballot papers that have an impact on the process.It is interesting to note that this type of solution in non-linear RPG games with the open world is unique internationally.Through the development of AI modules, algorithms and tools, both the needs of the players and the developers will be met, resulting in completely new experiences during the game, and in the production of spricks for their needs. (English)
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    Identifiers

    POIR.01.02.00-00-0112/16
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