Q3105202 (Q3105202): Difference between revisions
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(Created claim: summary (P836): The strategic objective of the project is to consolidate the position of Cypronia s.r.o., which is active in the segment of computer games on the domestic and foreign market by developing a new game Cube Life VR and subsequently other games as well as through technological and non-technological innovation of the whole company. Technological innovation is, in this particular case, a state-of-the-art innovative motion capture technology device (Mo...) |
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The strategic objective of the project is to consolidate the position of Cypronia s.r.o., which is active in the segment of computer games on the domestic and foreign market by developing a new game Cube Life VR and subsequently other games as well as through technological and non-technological innovation of the whole company. Technological innovation is, in this particular case, a state-of-the-art innovative motion capture technology device (MoCap) as well as an innovative ICT technology in the form of computer assemblies with the parameters needed to process motion capture motion capture and virtual reality assemblies. In this case, non-technological innovation consistent with specific objective 3.1 of the IROP is: marketing innovation in the form of the participation of Cypronia s.r.o. in the international exhibition Gamescom in Cologne, which is the largest exhibition of games in the EU, where they will perform for the first time in the form of exhibitors with the new game Cube Life VR, which will be developed using the purchased MoCap device, the professional setting up of an advertising campaign on social networks and, in particular, the creation of 2 new jobs – marketing manager and community manager. At the same time, there will be an innovation of the organizational structure in the form of its expansion by 3 new jobs (marketing manager, community manager, animator) occupied by inactive persons (jobseekers, graduates). With these activities, we support the alignment of project implementation with specific objective 3.1 to stimulate the promotion of sustainable employment and job creation in the cultural and creative industries by creating an enabling environment for the development of creative talent and non-technological innovation. The project will be implemented through 3 main activities projektu:Hlavná activity 1 Innovation of the development process of Cypronia s.r.o. – procurement of innovative technologyMain activity 3 Innovation of the marketing strategy of Cypronia s.r.o. – participation in the international market Gamescom, compiling an advertising campaign and its dissemination on social networksMain activity 5 Development of the game Cube Life VR – development of an innovative game, the first of Slovak computer game developers based on virtual reality. The implementation of these activities will lead to the creation of 3 new posts, which will be filled by inactive full-time workers for the main employment. The place of implementation of the project is the town of Michalovce, which is ranked among the less developed regions. These activities are accompanied by relevant measurable indicators, in line with výzvou:Nárast employment in supported enterprises – 3 new full-time jobsNumber of enterprises receiving grants – 1 enterprise (English) | |||||||||||||||
Property / summary: The strategic objective of the project is to consolidate the position of Cypronia s.r.o., which is active in the segment of computer games on the domestic and foreign market by developing a new game Cube Life VR and subsequently other games as well as through technological and non-technological innovation of the whole company. Technological innovation is, in this particular case, a state-of-the-art innovative motion capture technology device (MoCap) as well as an innovative ICT technology in the form of computer assemblies with the parameters needed to process motion capture motion capture and virtual reality assemblies. In this case, non-technological innovation consistent with specific objective 3.1 of the IROP is: marketing innovation in the form of the participation of Cypronia s.r.o. in the international exhibition Gamescom in Cologne, which is the largest exhibition of games in the EU, where they will perform for the first time in the form of exhibitors with the new game Cube Life VR, which will be developed using the purchased MoCap device, the professional setting up of an advertising campaign on social networks and, in particular, the creation of 2 new jobs – marketing manager and community manager. At the same time, there will be an innovation of the organizational structure in the form of its expansion by 3 new jobs (marketing manager, community manager, animator) occupied by inactive persons (jobseekers, graduates). With these activities, we support the alignment of project implementation with specific objective 3.1 to stimulate the promotion of sustainable employment and job creation in the cultural and creative industries by creating an enabling environment for the development of creative talent and non-technological innovation. The project will be implemented through 3 main activities projektu:Hlavná activity 1 Innovation of the development process of Cypronia s.r.o. – procurement of innovative technologyMain activity 3 Innovation of the marketing strategy of Cypronia s.r.o. – participation in the international market Gamescom, compiling an advertising campaign and its dissemination on social networksMain activity 5 Development of the game Cube Life VR – development of an innovative game, the first of Slovak computer game developers based on virtual reality. The implementation of these activities will lead to the creation of 3 new posts, which will be filled by inactive full-time workers for the main employment. The place of implementation of the project is the town of Michalovce, which is ranked among the less developed regions. These activities are accompanied by relevant measurable indicators, in line with výzvou:Nárast employment in supported enterprises – 3 new full-time jobsNumber of enterprises receiving grants – 1 enterprise (English) / rank | |||||||||||||||
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Property / summary: The strategic objective of the project is to consolidate the position of Cypronia s.r.o., which is active in the segment of computer games on the domestic and foreign market by developing a new game Cube Life VR and subsequently other games as well as through technological and non-technological innovation of the whole company. Technological innovation is, in this particular case, a state-of-the-art innovative motion capture technology device (MoCap) as well as an innovative ICT technology in the form of computer assemblies with the parameters needed to process motion capture motion capture and virtual reality assemblies. In this case, non-technological innovation consistent with specific objective 3.1 of the IROP is: marketing innovation in the form of the participation of Cypronia s.r.o. in the international exhibition Gamescom in Cologne, which is the largest exhibition of games in the EU, where they will perform for the first time in the form of exhibitors with the new game Cube Life VR, which will be developed using the purchased MoCap device, the professional setting up of an advertising campaign on social networks and, in particular, the creation of 2 new jobs – marketing manager and community manager. At the same time, there will be an innovation of the organizational structure in the form of its expansion by 3 new jobs (marketing manager, community manager, animator) occupied by inactive persons (jobseekers, graduates). With these activities, we support the alignment of project implementation with specific objective 3.1 to stimulate the promotion of sustainable employment and job creation in the cultural and creative industries by creating an enabling environment for the development of creative talent and non-technological innovation. The project will be implemented through 3 main activities projektu:Hlavná activity 1 Innovation of the development process of Cypronia s.r.o. – procurement of innovative technologyMain activity 3 Innovation of the marketing strategy of Cypronia s.r.o. – participation in the international market Gamescom, compiling an advertising campaign and its dissemination on social networksMain activity 5 Development of the game Cube Life VR – development of an innovative game, the first of Slovak computer game developers based on virtual reality. The implementation of these activities will lead to the creation of 3 new posts, which will be filled by inactive full-time workers for the main employment. The place of implementation of the project is the town of Michalovce, which is ranked among the less developed regions. These activities are accompanied by relevant measurable indicators, in line with výzvou:Nárast employment in supported enterprises – 3 new full-time jobsNumber of enterprises receiving grants – 1 enterprise (English) / qualifier | |||||||||||||||
point in time: 15 September 2021
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Revision as of 14:56, 15 September 2021
Project Q3105202 in Slovakia
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English | No label defined |
Project Q3105202 in Slovakia |
Statements
126,974.93 Euro
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149,382.27 Euro
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0.85 percent
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2 January 2020
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1 January 2021
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Cypronia s.r.o.
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Strategickým cieľom projektu je upevniť postavenie spoločnosti Cypronia s.r.o. pôsobiacej v segmente počítačových hier na domácom aj zahraničnom trhu vývojom novej hry Cube Life VR a následne ďalších hier ako aj prostredníctvom technologickej i netechnologickej inovácie celej spoločnosti. Technologickú inováciu predstavuje v tomto konkrétnom prípade špičkové inovatívne technologické zariadenie motion capture, tzv. snímač pohybov (ďalej len MoCap) ako aj inovatívna IKT technológia v podobe počítačových zostáv s parametrami potrebnými na spracovávanie nasnímaných pohybov zariadením motion capture a zostavy pre virtuálnu realitu. Netechnologickú inováciu, ktorá je v súlade so špecifickým cieľom 3.1 IROP predstavuje v tomto prípade: marketingová inovácia v podobe účasti spoločnosti Cypronia s.r.o. na medzinárodnej výstave GAMESCOM v Kolíne nad Rýnom, čo je najväčšia výstava hier v EU, na ktorej po prvý krát vystúpia v podobe vystavovateľov s novou hrou Cube Life VR, ktorá bude vyvinutá za použitia obstaraného zariadenia MoCap, odborného zostavenia reklamnej kampane na sociálnych sieťach a najmä vytvorením 2 nových pracovných pozícií - marketingový manažér a community manažér.Zároveň prebehne inovácia organizačnej štruktúry v podobe jej rozšírenia o 3 nové pracovné miesta (marketingový manažér, community manažér, animátor) obsadené neaktívnymi osobami (uchádzači o zamestnanie, absolventi). Týmito aktivitami podporujeme súlad realizácie projektu so špecifickým cieľom 3.1 stimulovanie podpory udržateľnej zamestnanosti a tvorby pracovných miest v kultúrnom a kreatívnom priemysle prostredníctvom vytvorenia priaznivého prostredia pre rozvoj kreatívneho talentu a netechnologických inovácií. Projekt bude realizovaný prostredníctvom 3 hlavných aktivít projektu:Hlavná aktivita 1 Inovácia vývojového procesu spoločnosti Cypronia s.r.o. - obstaranie inovatívnej technológieHlavná aktivita 3 Inovácia marketingovej stratégie spoločnosti Cypronia s.r.o. – účasť na medzinárodnom trhu Gamescom, zostavenie reklamnej kampane a jej šírenie na sociálnych sieťachHlavná aktivita 5 Vývoj hry Cube Life VR – vývoj inovatívnej hry, prvej z dielne slovenských vývojárov počítačovej hry založenej na báze virtual reality. Realizácia týchto aktivít povedie k vytvoreniu 3 nových pracovných miest, ktoré budú obsadené neaktívnymi osobami na plný pracovný úväzok na hlavný pracovný pomer. Miestom realizácie projektu je mesto Michalovce, ktoré je zaradené medzi menej rozvinuté regióny. K uvedeným aktivitám sú priradené relevantné merateľné ukazovatele, v súlade s výzvou:Nárast zamestnanosti v podporovaných podnikoch – 3 nové pracovné miesta na plný pracovný úväzokPočet podnikov, ktoré dostávajú granty – 1 podnik (Slovak)
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The strategic objective of the project is to consolidate the position of Cypronia s.r.o., which is active in the segment of computer games on the domestic and foreign market by developing a new game Cube Life VR and subsequently other games as well as through technological and non-technological innovation of the whole company. Technological innovation is, in this particular case, a state-of-the-art innovative motion capture technology device (MoCap) as well as an innovative ICT technology in the form of computer assemblies with the parameters needed to process motion capture motion capture and virtual reality assemblies. In this case, non-technological innovation consistent with specific objective 3.1 of the IROP is: marketing innovation in the form of the participation of Cypronia s.r.o. in the international exhibition Gamescom in Cologne, which is the largest exhibition of games in the EU, where they will perform for the first time in the form of exhibitors with the new game Cube Life VR, which will be developed using the purchased MoCap device, the professional setting up of an advertising campaign on social networks and, in particular, the creation of 2 new jobs – marketing manager and community manager. At the same time, there will be an innovation of the organizational structure in the form of its expansion by 3 new jobs (marketing manager, community manager, animator) occupied by inactive persons (jobseekers, graduates). With these activities, we support the alignment of project implementation with specific objective 3.1 to stimulate the promotion of sustainable employment and job creation in the cultural and creative industries by creating an enabling environment for the development of creative talent and non-technological innovation. The project will be implemented through 3 main activities projektu:Hlavná activity 1 Innovation of the development process of Cypronia s.r.o. – procurement of innovative technologyMain activity 3 Innovation of the marketing strategy of Cypronia s.r.o. – participation in the international market Gamescom, compiling an advertising campaign and its dissemination on social networksMain activity 5 Development of the game Cube Life VR – development of an innovative game, the first of Slovak computer game developers based on virtual reality. The implementation of these activities will lead to the creation of 3 new posts, which will be filled by inactive full-time workers for the main employment. The place of implementation of the project is the town of Michalovce, which is ranked among the less developed regions. These activities are accompanied by relevant measurable indicators, in line with výzvou:Nárast employment in supported enterprises – 3 new full-time jobsNumber of enterprises receiving grants – 1 enterprise (English)
15 September 2021
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Identifiers
302031G611
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