Revision history of "Development of a set of algorithms allowing the use of procedural content generation in game production using a feedback loop based on process exploration methods" (Q80100)

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13 October 2024

  • curprev 06:0306:03, 13 October 2024DG Regio talk contribs 88,531 bytes +35 Changed label, description and/or aliases in pt
  • curprev 06:0306:03, 13 October 2024DG Regio talk contribs 88,496 bytes +102 Set a claim value: summary (P836): O objetivo deste projeto é desenvolver uma Escala MUNDIAL DE INOVAÇÃO de algoritmos, que possibilite a utilização em videojogos e geração procedimental móvel de conteúdos com base em métodos de exploração de processos. A utilização de um conjunto de algoritmos desenvolvidos no âmbito do projeto de investigação permitirá, em última análise, aleatoriamente, apenas do ponto de vista matemático e dos sentimentos dos jogadores, gerar elementos de jogabil...

20 March 2024

12 January 2024

11 June 2023

24 May 2023

2 March 2023

  • curprev 22:2422:24, 2 March 2023DG Regio talk contribs 85,639 bytes −1,293 Changed label, description and/or aliases in it, sk, da, fi, sv, ga, sl, pt, hu, fr, el, ro, hr, et, nl, es, lt, de, bg, mt, and other parts

5 November 2022

20 October 2022

19 January 2022

15 January 2022

16 December 2021

7 December 2021

30 November 2021

  • curprev 14:3214:32, 30 November 2021DG Regio talk contribs 18,342 bytes +2,962 Created claim: summary (P836): L’objectif de ce projet est de développer un ensemble d’algorithmes INNOVATION INSTRUCTED WORLD, permettant l’utilisation dans les jeux vidéo et la génération de contenu procédural mobile basée sur des méthodes d’exploration de processus. L’utilisation d’un ensemble d’algorithmes développés dans le cadre du projet de recherche permettra en fin de compte une génération aléatoire, mathématiquement équitable et conviviale pour les joueurs d’élément...
  • curprev 14:3214:32, 30 November 2021DG Regio talk contribs 15,380 bytes +298 Changed label, description and/or aliases in fr: translated_label

29 October 2020

14 October 2020

  • curprev 11:1611:16, 14 October 2020DG Regio talk contribs 15,522 bytes +222 Changed label, description and/or aliases in 1 language: translated_label
  • curprev 11:1611:16, 14 October 2020DG Regio talk contribs 15,300 bytes −247 Changed label, description and/or aliases in 1 language: remove_english_label
  • curprev 11:1611:16, 14 October 2020DG Regio talk contribs 15,547 bytes +2,625 Created claim: summary (P836): The aim of this project is to develop an INNOVATION WORLD Scale of algorithms, enabling the use in video games and mobile procedural generation of content based on process exploration methods. The use of a set of algorithms developed within the framework of the research project will ultimately allow for random, just from a mathematical point of view and player’s feelings to generate gameplay elements in video and mobile games. The result of R &...
  • curprev 11:1611:16, 14 October 2020DG Regio talk contribs 12,922 bytes −2,368 Removed claim: summary (P836): The aim of this project is to develop an INNOVATIVE set of algorithms that can be used in video games and a mobile process for generating content based on process mining content.The use of a research set of algorithms developed in the context of the research project will ultimately allow for chance, just mathematically and equitably, to be able to generate the play-play elements in video games and mobile games.The technology will be developed...

25 September 2020

23 September 2020

15 July 2020

9 June 2020

6 June 2020

26 March 2020

4 March 2020

  • curprev 09:0309:03, 4 March 2020DG Regio talk contribs 13,572 bytes +2,368 Created claim: summary (P836): The aim of this project is to develop an INNOVATIVE set of algorithms that can be used in video games and a mobile process for generating content based on process mining content.The use of a research set of algorithms developed in the context of the research project will ultimately allow for chance, just mathematically and equitably, to be able to generate the play-play elements in video games and mobile games.The technology will be developed in...

18 February 2020

8 February 2020

31 January 2020

14 January 2020