Revision history of "From robot to man. Innovative technology allowing for smooth and dynamic regulation of the influence of human factors and human psychology on AI behaviours and algorithms." (Q80057)

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13 October 2024

  • curprev 15:2415:24, 13 October 2024DG Regio talk contribs 89,531 bytes −5 Changed label, description and/or aliases in pt
  • curprev 15:2415:24, 13 October 2024DG Regio talk contribs 89,536 bytes −59 Set a claim value: summary (P836): O projeto centra-se na investigação sobre o novo sistema de IA para jogos FPS/TPS, em que fatores humanos variáveis (por exemplo, emoções, perceção, personalidade, relações, relações de grupo) terão um impacto fundamental em elementos do sistema, como a navegação, a árvore de comportamento, as decisões estratégicas, as interações e o comportamento das multidões. Os resultados do projeto serão utilizados para fins comerciais nos jogos de vídeo do emp...

7 March 2024

12 January 2024

11 June 2023

24 May 2023

2 March 2023

  • curprev 22:2422:24, 2 March 2023DG Regio talk contribs 86,840 bytes +1,069 Changed label, description and/or aliases in sk, lv, it, da, et, cs, ro, fi, lt, hr, sv, pt, nl, bg, es, fr, de, sl, el, mt, ga, hu, and other parts

20 October 2022

25 July 2022

  • curprev 22:2222:22, 25 July 2022DG Regio talk contribs 84,975 bytes +54,768 Changed label, description and/or aliases in da, el, hr, ro, sk, mt, pt, fi, sl, cs, lt, lv, bg, hu, ga, sv, et, nl, fr, de, it, es, and other parts: Adding translations: da, el, hr, ro, sk, mt, pt, fi, sl, cs, lt, lv, bg, hu, ga, sv, et,

20 May 2022

19 January 2022

15 January 2022

16 December 2021

7 December 2021

30 November 2021

  • curprev 14:3414:34, 30 November 2021DG Regio talk contribs 17,992 bytes +2,927 Created claim: summary (P836): Le projet se concentre sur la recherche d’un nouveau système d’IA (intelligence artificielle) pour les jeux FPS/TPS, où des facteurs humains variables (émotions, perception, personnalité, relations, relations de groupe, par exemple) auront un impact clé sur des éléments du système tels que la navigation, l’arbre comportemental, les décisions stratégiques, les interactions et le comportement de la foule. Les résultats du projet seront utilisés à...
  • curprev 14:3414:34, 30 November 2021DG Regio talk contribs 15,065 bytes +262 Changed label, description and/or aliases in fr: translated_label

29 October 2020

14 October 2020

  • curprev 11:1511:15, 14 October 2020DG Regio talk contribs 15,243 bytes +231 Changed label, description and/or aliases in 1 language: translated_label
  • curprev 11:1511:15, 14 October 2020DG Regio talk contribs 15,012 bytes −211 Changed label, description and/or aliases in 1 language: remove_english_label
  • curprev 11:1511:15, 14 October 2020DG Regio talk contribs 15,223 bytes +2,498 Created claim: summary (P836): The project focuses on research into the new AI system for FPS/TPS games, where variable human factors (e.g. emotions, perception, personality, relationships, group relationships) will have a key impact on system elements such as navigation, behaviour tree, strategic decisions, interactions and crowd behavior. The results of the project will be used for commercial purposes in the entrepreneur’s video games to improve the credibility of the behav...
  • curprev 11:1511:15, 14 October 2020DG Regio talk contribs 12,725 bytes −2,097 Removed claim: summary (P836): The project focuses on research into the new AI system (AI) for FPS/TPS games where variable human factors (e.g. emotion, perception, personality, relationships, group relations) will have a key impact on the components of the system, such as navigation, tree behaviour, strategic decisions, interactions and crowd behaviour.The results of the project will be used for commercial purposes in the trader’s video games in order to improve the reliab...

25 September 2020

23 September 2020

15 July 2020

9 June 2020

6 June 2020

26 March 2020

4 March 2020

  • curprev 09:0209:02, 4 March 2020DG Regio talk contribs 13,116 bytes +2,097 Created claim: summary (P836): The project focuses on research into the new AI system (AI) for FPS/TPS games where variable human factors (e.g. emotion, perception, personality, relationships, group relations) will have a key impact on the components of the system, such as navigation, tree behaviour, strategic decisions, interactions and crowd behaviour.The results of the project will be used for commercial purposes in the trader’s video games in order to improve the reliabil...

18 February 2020

8 February 2020

31 January 2020

14 January 2020