Revision history of "Cinematic Feel – a comprehensive technology to deliver unique, cinematic quality in open-world RPG games, including innovative process solutions and a unique set of dedicated tools." (Q80038)

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

13 October 2024

  • curprev 15:2415:24, 13 October 2024DG Regio talk contribs 84,172 bytes +19 Changed label, description and/or aliases in pt
  • curprev 15:2415:24, 13 October 2024DG Regio talk contribs 84,153 bytes +73 Set a claim value: summary (P836): O objetivo do projeto Cinematic Feel é criar uma tecnologia abrangente que permita transições suaves entre diferentes tipos de cenas de filmes em jogos de RPG não lineares com um mundo aberto. Os jogos de RPG não lineares com um mundo aberto dão grande ênfase à imersão no – o efeito de realismo sentido pelo jogador durante o mundo virtual. Transições entre diferentes tipos de cenas de vídeo em jogos são um fator que muitas vezes destrói a imer...

7 March 2024

12 January 2024

11 June 2023

24 May 2023

2 March 2023

  • curprev 22:2422:24, 2 March 2023DG Regio talk contribs 81,325 bytes −1,263 Changed label, description and/or aliases in it, da, sk, fi, fr, sv, ga, el, lv, pt, et, cs, hu, bg, sl, es, de, hr, lt, ro, mt, nl, and other parts

20 October 2022

13 August 2022

  • curprev 16:3016:30, 13 August 2022DG Regio talk contribs 81,793 bytes +52,467 Changed label, description and/or aliases in et, lt, hr, el, sk, fi, hu, cs, lv, ga, sl, bg, mt, pt, da, ro, sv, nl, fr, de, it, es, and other parts: Adding translations: et, lt, hr, el, sk, fi, hu, cs, lv, ga, sl, bg, mt, pt, da, ro, sv,

19 January 2022

15 January 2022

16 December 2021

7 December 2021

30 November 2021

  • curprev 14:2614:26, 30 November 2021DG Regio talk contribs 17,815 bytes +2,766 Created claim: summary (P836): L’objectif du Cinematic Feel Project est de créer une technologie complète permettant des transitions harmonieuses entre différents types de scènes cinématographiques dans des jeux RPG non linéaires avec un monde ouvert. Les jeux de RPG non linéaires du monde ouvert mettent beaucoup l’accent sur l’immersion – L’effet réalisme ressenti par le joueur pendant le monde virtuel. Les transitions entre différents types de scènes cinématographique...
  • curprev 14:2614:26, 30 November 2021DG Regio talk contribs 15,049 bytes +290 Changed label, description and/or aliases in fr: translated_label

29 October 2020

14 October 2020

  • curprev 10:5010:50, 14 October 2020DG Regio talk contribs 15,199 bytes +243 Changed label, description and/or aliases in 1 language: translated_label
  • curprev 10:5010:50, 14 October 2020DG Regio talk contribs 14,956 bytes −244 Changed label, description and/or aliases in 1 language: remove_english_label
  • curprev 10:5010:50, 14 October 2020DG Regio talk contribs 15,200 bytes +2,454 Created claim: summary (P836): The aim of the Cinematic Feel project is to create a comprehensive technology allowing for smooth transitions between different types of film scenes in nonlinear RPG games with an open world. Non-linear RPG games with an open world put great emphasis on immersion – the realism effect felt by the player during the virtual world. Transitions between different types of video scenes in games are a factor that very often destroys immersion beca...
  • curprev 10:5010:50, 14 October 2020DG Regio talk contribs 12,746 bytes −2,067 Removed claim: summary (P836): The aim of the “Cinematic” project is to create a comprehensive technology for seamless transitions between different types of film prices in non-linear RPG games with the open world.Non-linear RPG games with the open world place great emphasis on immersive & pressing;the realism of the game, which was felt by the player in the virtual world.The transition between different film prices in games is a factor that very often damages the nuisance,...

25 September 2020

23 September 2020

15 July 2020

9 June 2020

6 June 2020

26 March 2020

4 March 2020

  • curprev 09:0109:01, 4 March 2020DG Regio talk contribs 13,094 bytes +2,067 Created claim: summary (P836): The aim of the “Cinematic” project is to create a comprehensive technology for seamless transitions between different types of film prices in non-linear RPG games with the open world.Non-linear RPG games with the open world place great emphasis on immersive & pressing;the realism of the game, which was felt by the player in the virtual world.The transition between different film prices in games is a factor that very often damages the nuisance, a...

18 February 2020

8 February 2020

31 January 2020

14 January 2020