Revision history of "LEARNINGBYCODING" (Q574719)

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

8 April 2023

24 July 2022

  • curprev 01:4001:40, 24 July 2022DG Regio talk contribs 53,283 bytes +34,544 Changed label, description and/or aliases in da, el, hr, ro, sk, mt, pt, fi, pl, sl, cs, lt, lv, bg, hu, ga, sv, et, nl, fr, de, es, and other parts: Adding translations: da, el, hr, ro, sk, mt, pt, fi, pl, sl, cs, lt, lv, bg, hu, ga, sv, et,

11 February 2022

10 February 2022

7 February 2022

29 January 2022

11 January 2022

19 December 2021

9 December 2021

13 November 2020

  • curprev 02:5902:59, 13 November 2020DG Regio talk contribs 10,822 bytes +75 Changed label, description and/or aliases in 1 language: translated_label
  • curprev 02:5902:59, 13 November 2020DG Regio talk contribs 10,747 bytes −74 Changed label, description and/or aliases in 1 language: remove_english_label
  • curprev 02:5902:59, 13 November 2020DG Regio talk contribs 10,821 bytes +1,680 Created claim: summary (P836): OUR SCHOOL IS CONFIGURED AS AN ENVIRONMENT CREATIVOINTERATTIVOTECNOLOGICO WHERE DIGITAL NATIVES LEARN TO DISCOVER A PLACE THAT SIMULATES REAL CONTEXTS AND DEVELOPS METACOGNITIVE CAPACITY.TALE DIGITAL CARPET HAS INDUCED US TEACHERS OPEN TO INNOVATIVE PRACTICES TO DESIGN THE PROJECT LEARNINGBYCODINGAL IN ORDER TO STIMULATE CHILDREN AND ESPECIALLY GIRLS TO USE THE TECHNOLOGICAL MEDIUM IN ALL DISCIPLINES IN AN ACTIVE AND CONSCIOUS WAY AND TO DEVELOP...
  • curprev 02:5902:59, 13 November 2020DG Regio talk contribs 9,141 bytes −1,258 Removed claim: summary (P836): OUR SCHOOL HAS EMERGED AS A CRATIVEROINTERACTIVE ENVIRONMENT IN WHICH DIGITAL NATIVES ARE LEARNING ABOUT A PLACE THAT SIMULATES REAL LIFE ENVIRONMENTS AND DEVELOPS A DIGITAL MAT. THE DIGITAL CARPET HAS LED US TO INNOVATIVE PRACTICES IN DESIGNING THE LEARINGGBYCODINLAG PROJECT TO STIMULATE CHILDREN AND IN PARTICULAR GIRLS TO USE THE TECHNOLOGICAL MEDIUM IN ALL DISCIPLINARY FIELDS IN AN ACTIVE AND INFORMED MANNER, AND TO TEST NEW FORMS OF TECHNO...

31 October 2020

15 July 2020

7 June 2020

24 March 2020

  • curprev 06:5106:51, 24 March 2020DG Regio talk contribs 9,970 bytes +1,258 Created claim: summary (P836): OUR SCHOOL HAS EMERGED AS A CRATIVEROINTERACTIVE ENVIRONMENT IN WHICH DIGITAL NATIVES ARE LEARNING ABOUT A PLACE THAT SIMULATES REAL LIFE ENVIRONMENTS AND DEVELOPS A DIGITAL MAT. THE DIGITAL CARPET HAS LED US TO INNOVATIVE PRACTICES IN DESIGNING THE LEARINGGBYCODINLAG PROJECT TO STIMULATE CHILDREN AND IN PARTICULAR GIRLS TO USE THE TECHNOLOGICAL MEDIUM IN ALL DISCIPLINARY FIELDS IN AN ACTIVE AND INFORMED MANNER, AND TO TEST NEW FORMS OF TECHNOLO...

20 March 2020

18 March 2020

10 March 2020

25 February 2020