Revision history of "Game-based Entrepreneurship Training Zealand" (Q2100904)

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9 October 2024

  • curprev 19:1019:10, 9 October 2024DG Regio talk contribs 56,561 bytes −5 Changed label, description and/or aliases in pt
  • curprev 19:1019:10, 9 October 2024DG Regio talk contribs 56,566 bytes +7 Set a claim value: summary (P836): Está provado que os elementos de jogo na formação em empreendedorismo têm um impacto positivo na intenção dos participantes de criar uma nova empresa de forma positiva. O projeto fornecerá especialistas e conselheiros a 10 professores para desenvolver cinco cursos de formação em empreendedorismo baseados em jogos para um total de 250 alunos. Os alunos irão, posteriormente, iniciar doze novas empresas.O projeto tem um painel afiliado de especialistas...

7 March 2024

12 June 2023

5 July 2022

  • curprev 18:3118:31, 5 July 2022DG Regio talk contribs 55,834 bytes +33,894 Changed label, description and/or aliases in el, hr, ro, sk, mt, pt, fi, pl, sl, cs, lt, lv, bg, hu, ga, sv, et, nl, fr, de, it, es, and other parts: Adding translations: el, hr, ro, sk, mt, pt, fi, pl, sl, cs, lt, lv, bg, hu, ga, sv, et,

11 January 2022

3 December 2021

27 November 2021

  • curprev 12:0612:06, 27 November 2021DG Regio talk contribs 18,367 bytes +1,640 Created claim: summary (P836): Het is bewezen dat spelelementen in het onderwijs in ondernemerschap een positieve invloed hebben op de intentie van de deelnemers om een nieuw bedrijf te starten. Het project zal deskundigen en adviseurs aan 10 opvoeders bieden om vijf spelgebaseerde ondernemerschapscursussen te ontwikkelen voor in totaal 250 studenten. De studenten starten dan twaalf nieuwe bedrijven.Het project heeft een geassocieerd expertpanel van onderzoekers en beoefenaar...
  • curprev 12:0112:01, 27 November 2021DG Regio talk contribs 16,727 bytes +1,694 Created claim: summary (P836): Es ist erwiesen, dass Spielelemente in der unternehmerischen Bildung einen positiven Einfluss auf die Absicht der Teilnehmer haben, ein neues Unternehmen zu gründen.Das Projekt wird Experten und Beratern für 10 Pädagogen zur Verfügung stellen, um fünf spielerbasierte Entrepreneurship-Kurse für insgesamt 250 Studenten zu entwickeln. Die Studierenden werden dann zwölf neue Unternehmen gründen.Das Projekt hat eine assoziierte Expertengruppe aus For...
  • curprev 11:5511:55, 27 November 2021DG Regio talk contribs 15,033 bytes +1,714 Created claim: summary (P836): Il est prouvé que les éléments de jeu de l’éducation à l’entrepreneuriat ont un impact positif sur l’intention des participants de démarrer une nouvelle entreprise.Le projet fournira des experts et des conseillers à 10 éducateurs pour développer cinq cours d’entrepreneuriat par jeu pour un total de 250 étudiants. Les étudiants vont ensuite démarrer douze nouvelles entreprises.Le projet a un panel d’experts associés de chercheurs et de praticiens...

26 November 2021

2 November 2020

12 October 2020

  • curprev 10:0010:00, 12 October 2020DG Regio talk contribs 13,426 bytes +1,654 Created claim: summary (P836): It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and practit...
  • curprev 10:0010:00, 12 October 2020DG Regio talk contribs 11,772 bytes −1,654 Removed claim: summary (P836): It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and pract...
  • curprev 09:5009:50, 12 October 2020DG Regio talk contribs 13,426 bytes +1,654 Created claim: summary (P836): It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and practit...
  • curprev 09:5009:50, 12 October 2020DG Regio talk contribs 11,772 bytes −1,654 Removed claim: summary (P836): It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and pract...
  • curprev 09:4109:41, 12 October 2020DG Regio talk contribs 13,426 bytes +7 Changed label, description and/or aliases in 1 language: translated_label
  • curprev 09:4109:41, 12 October 2020DG Regio talk contribs 13,419 bytes +1,654 Created claim: summary (P836): It has been proven that game elements in entrepreneurship training have a positive impact on the participants’ intention to start a new company positively. The project will provide experts and advisors to 10 teachers to develop five game-based entrepreneurship training courses for a total of 250 students. The students will subsequently start twelve new companies.The project has an affiliated panel of experts consisting of researchers and practit...
  • curprev 09:4109:41, 12 October 2020DG Regio talk contribs 11,765 bytes −1,137 Removed claim: summary (P836): It is proven that gambling elements in entrepreneurship education have an impact on participants’ intention to start a new business. the project will make experts and advisers available to 10 trainers to develop five game-based training sessions for together 250 students. The students will subsequently start twelve new businesses.The project has a related panel of experts, consisting of researchers and practitioners on gamy-based didactics and...

2 September 2020

17 July 2020

10 June 2020

25 March 2020

9 March 2020

  • curprev 12:4912:49, 9 March 2020DG Regio talk contribs 11,172 bytes +96 Changed an Item: Label in wikidata changed
  • curprev 12:4712:47, 9 March 2020DG Regio talk contribs 11,076 bytes +1,137 Created claim: summary (P836): It is proven that gambling elements in entrepreneurship education have an impact on participants’ intention to start a new business. the project will make experts and advisers available to 10 trainers to develop five game-based training sessions for together 250 students. The students will subsequently start twelve new businesses.The project has a related panel of experts, consisting of researchers and practitioners on gamy-based didactics and e...
  • curprev 10:2210:22, 9 March 2020DG Regio talk contribs 9,939 bytes +9,939 Created a new Item